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Modding / Re: [0.97a] Ship Mastery System (+Miscellaneous Features) (4/20/24)
« on: Today at 11:11:28 PM »
Possible for an option for uncapped mastery/smod limit option for lunalib?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
I'm getting a crash when I try to use the research button on the left of the screen. Based on the log, it looks like it might be a conflict with UNGP, but maybe you'll find some useful information in the log. Posting relevant part:Spoiler901853 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Attempt to access data of a consumed InputEvent
java.lang.RuntimeException: Attempt to access data of a consumed InputEvent
at com.fs.starfarer.util.super.ooOO.o00000(Unknown Source)
at com.fs.starfarer.util.super.ooOO.getX(Unknown Source)
at ungp.scripts.campaign.everyframe.UNGP_SpecialistWidgetPlugin.processCampaignInp utPreFleetControl(UNGP_SpecialistWidgetPlugin.java:107)
at com.fs.starfarer.api.campaign.listeners.ListenerUtil.processCampaignInputPreFle etControl(ListenerUtil.java:70)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)[close]
Also I apologize in advance if this is either the wrong part of the log or has nothing to do with this mod. I'm not terribly adept with logs and such.
You could always make a script or command chain to spawn them. You'll have to find a system and give them a planet by making a colony and transferring the market to them or doing so by command I forgot it's been a hot minute.
The main issue is that resurrecting the mod at this point would need someone to retrace all my steps with fixing bugs since the last official version, and then also fix whatever broke in the most recent version, unless you were going to work solely with decompiled code. Either way it would be an enormous pain in the ass; you would be better off just writing the colony code fresh at this point, especially since the other big feature (bounties) has been taken up by magiclib.