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Messages - Gunfire007

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Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: September 29, 2023, 07:35:18 PM »
Any bootleg 0.96

I wish, I really miss my banshee

I been running it 0.96 no issues for quite awhile now! nothing out the ordinary. Just change the mod info json version

2
Mods / Re: [0.96a] FSF Military Corporation - EN Edition
« on: September 29, 2023, 02:08:17 AM »
any chance to get this up to date with the Chinese version? I crave MORE OF THIS beautiful mod
thanks

3
Mods / Re: [0.9.1a] Blackrock Drive Yards
« on: August 14, 2023, 04:35:04 PM »
just dropped by to say that the Void Buster weapon system on the Morpheus is by far the coolest weapon out of any mod i've used. The sound, fx, and shut down system are just so damn clean man. That entire destroyer is just full of cool ***, especially the shockwave and volley it throws out.

4
Mods / Re: [0.96a] Tahlan Shipworks 1.2.3
« on: July 05, 2023, 09:31:06 PM »
quick question: haven't found confirmation anywhere else for this, but if you play as Legio, can you eventually buy or create the Daemon ships and put them in your fleet? I wanna do a run with them but only if thats possible to do  ;)

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Hey guys, just wondering if there are requirements to put the WING COM hullmod in ships. Is it only useable on certain hulls? Do I have to unlock it? I had the mod working fine but I added a couple other factions in on a new save and I'm not seeing the WING COM hullmod on any of my ships, even the ones that were working previously. All of the other aspects of the mod are working, just not WING COM and all the features that come with that.

6
Hmm I'll have to take a look at the code and see if anything stands out. Not sure why it would cause slowdown that drastically other than a lot of the effects being on screen. Out of curiosity, did you encounter slowdown when you deployed a bunch of wings that phase in and out - like the spectre?

It could be something unique to how the system's glow works though. I'll see what I can find out about it.

Currently my fighter force consists of majority Banshees and Broadswords, I may have 1 spectre in there somewhere. Even in something like the simulator the moment i activate the ability with the malevolence class, there is a definite performance hit, and the game does slow down. i can have fairly large battle with little to no slowdown, but as soon as that ability goes off, it tanks pretty hard for as long as it's active.

7
Hey, I'm really enjoying this mod, and i've been trying out the different factions with it. Currently, I'm using the Consortium, and I've been having a game slow-down problem whenever the carrier uses its phase fighter ability or whatever, the one that makes the fighters more resilient to damage. I haven't had lag anywhere else besides this, and I was wondering if there's a way to disable just those effects, the purple/pink tint around the fighters when the ability is active. I'm not 100% sure if the effect itself is the problem, or the ability entirely, regardless, anything helps.

Thanks

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