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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Iris Vin

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1
Mods / Re: [0.9.5a] Caymon's Ship Pack v1.0.7
« on: April 18, 2021, 01:26:16 AM »
Phasegon is glorious. Thank you and all hail.

2
Seriously appreciate the quick update. When I heard that 0.95 had come out, I'd already decided I would wait till this was updated before starting a new game. Thank you!

3
Mods / Re: [0.9.1a] Capture Officers and Crew
« on: August 08, 2020, 06:58:49 AM »
I raised the max  officer level to 29 since ai also gets it so increases the challenge but I notice I have not gotten any captured officers for a while.

It's 5% at level 20, and that's fairly rare already. If difficulty to break goes up ad infinitum, level 29 is going to be even rarer.

4
Modding / Re: [0.9.1a] Star Trek Eras {v0.0.2}
« on: July 29, 2020, 04:12:39 AM »
About to start a playthrough with this. Looking forward to it.

p.s. is the mod still alive?

5
Mods / Re: [0.9.1a] ArmaA Robotics
« on: July 29, 2020, 04:08:10 AM »
Just wanted to pop in and say I've just found an Einhänder and it's tremendous fun to pilot around. Thank you!

6
Mods / Re: [0.9.1a] Supply Forging 1.2
« on: July 29, 2020, 04:01:43 AM »
Have to admit, the new update caught me a bit off guard, I have increased fleet size up to 60 ships and at the time of the update had 53 nanoforges on board. 17 of which were pristine, suddenly not only did I not use supplies, but was producing a very nice surplus.

Are you somehow using nanoforges to manufacture nanoforges? I've logged about 40 hours this run and I have 2 pristines.

Also thanks Techpriest!

7
Signed up to thank you for making this, Sundog. Really takes the monotony out of hyperspace travel without cheesing. Cheers, dude. :)

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