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Announcements / Re: Starsector 0.6a (Released) Patch Notes
« on: September 19, 2013, 01:34:24 AM »
Sadly I feel like I have to be a dissenter here.
Admittedly I haven't touched Starfarer/sector for a long time now but picked it up again with the release of this update and, well I don't much like it. First I thought it was merely being out of practice yet after 11 new games the same thing keeps happening, despite feeling like I was getting the hang of it again.
The reason for the dislike? Supply/CR. It goes something like this. Game starts, pirates chase me down, single ships usually though once was a larger group. Fight because I have to. Mostly win, some others lost. Fight over back to sector screen. Supplies consumed in moments, no money for more. More pirates incoming so run for life. Supplies dry up in under a minute. 30 seconds and 3 accidents later, game over. 11 times.
Likely the problem does lie with me but I just do not find this to be fun any longer. Either the supply consumption rates are much higher than I remember or accidents are just far too common and far too punishing (for my personal liking) at the very start of a new game.
Admittedly I haven't touched Starfarer/sector for a long time now but picked it up again with the release of this update and, well I don't much like it. First I thought it was merely being out of practice yet after 11 new games the same thing keeps happening, despite feeling like I was getting the hang of it again.
The reason for the dislike? Supply/CR. It goes something like this. Game starts, pirates chase me down, single ships usually though once was a larger group. Fight because I have to. Mostly win, some others lost. Fight over back to sector screen. Supplies consumed in moments, no money for more. More pirates incoming so run for life. Supplies dry up in under a minute. 30 seconds and 3 accidents later, game over. 11 times.
Likely the problem does lie with me but I just do not find this to be fun any longer. Either the supply consumption rates are much higher than I remember or accidents are just far too common and far too punishing (for my personal liking) at the very start of a new game.