I like the music, but it feels a bit too loud?
Not only that, but it stops and starts rather noticeably. All of the vanilla faction music loops seamlessly, whereas the MVS market music does not. The effect is rather jarring.
This isn't to say the music itself is bad, but rather badly used. The market music should be unobtrusive and loop nicely, because it's going to be what the player listens to whilst using the Fleet, Refit, and Market menus at any MVS-owned installation.
Ed: Musical gripes aside, I'm liking the rest of the faction so far. The ship designs look unique without looking too out of place, as do the weapons, and I think the "reverse-engineered/redesigned & overhauled hull" is a neat concept too. I think my only complaint thusfar is that the faction's markets seem to be a little lacking in faction weapons and occasionally ship variance. It seems very hard to pick up any of the large-mount equipment in particular, aside from a small handful of items, and faction-specific production output seems very low compared to other factions; I mostly see "common" equipment at the MVS docks.
Also also the techprint only has most of the hulls/weapons/fighters, not all of them. I estimate around half the faction's large weapons are missing from the print, along with all of the large hulls. Can we either get a rarer "high end" print at some point, or get more stuff added to the main print, so we can more easily build our own equipment? I see a fair chunk of items are tagged as rare_bp in ths csvs, which makes them rarer and rarer the more stuff you add to the game and all.
After getting some more playtime in, I think what MVS could do with is... well, two things. For one, a slow and dependable heavy cruiser or capital that can make heavy use of the railcannon and iapetus drivers, and a fleet missile carrier that can make heavy use of the Plasma MRMs, ASRAAMs, AGMs, and so on; a Chrysostom crossed with a Dominion or something.
Ed2: additional weapons feedback;
There are two weapons that stand out to me in the MVS lineup more than anything recently - the medium Revolver Cannon and the Type 56 Kinetic Missile. Why these two, when there are so many others?
Med. Revolver Cannon - these things have such a good balance of range, consistent damage/accuracy, and what feels like a relatively low OP cost for what they do, that they almost feel overpowered, or at the very least a very consistent and obvious medium ballistic slot pick. I mount a rack of four on the medium slots of all my dominions for shield pressure, and they just methodically chew up anything they encounter. Perhaps make them 10-11 OP? They reload fast enough that the ROF reduction from MVS Targeting means they have essentially no downtime, so their limited ammunition just... isn't a limit. I could see it being more of a problem on ships with faster fire rates (esp. with stuff like the Hammerhead's ballistic feed system) but otherwise it really isn't a drawback in my experience.
Type 56 Kinetic Missile - conversly, these things just feel so bad to use. They might as well be unguided, and in fact would probably be better if they were, because they seem to consistently overcorrect their homing and with their awful guidance this means they feel like they miss their intended target nine times out of ten, especially if they're in an off-center mount (for instance if you want to use a pair of them on the Tzaphkiel Prototype for antishield purposes). Honestly either make them unguided or review their guidance/homing type and overall agility.
A side-mention goes to the Armourhunter cannons, which have the exact same projectile colour as revolver cannons. This is super minor, but they might look a little better with red/orange/yellow shots to match the HE damage type and anti-armour role, whilst keeping revolver cannon shots blue for kinetic/anti-shield role.
Thanks for the feedback, I'll see what I can do about the music issues.
I've fixed the Type 56 tracking errors, they should work better in the next update.
I'll consider tuning down the revolver cannons, as well.
I should pay more attention to the old Armorhunter, thank you for reminding me!