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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - mosshadow

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I've been waiting on Ship and Weapon pack to start playing again.

With the changes to combat in .95 I wonder if fleet sizes need to be changed more than they already are since combat is much harder. Fleet sizes feel smaller already but I still think pirate doomstacks are really hard to beat even with a late game fleet.

Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: April 21, 2021, 03:27:53 PM »
Regarding ECM Range nerf, maybe the ECM hullmod should have the opposite effect of the ECCM Hullmod (reduce range reduction from superior enemy EW by 50%) and increase enemy range reduction if within a certain range of the ship with the hullmod or if a certain number of ships in combat in your fleet have it.

General Discussion / Re: Tactical laser vs PD laser
« on: June 22, 2020, 03:41:59 PM »
Why do Tac Lasers need to reach out and touch something while all PD lasers are instantaneous? Tac lasers and HILs should be as quick as PD lasers.

Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.16
« on: June 21, 2020, 08:26:26 PM »
Other than starting with it, can the Metafalica be obtained by purchase or Blueprint?

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