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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Dandlion68

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1
Modding / Re: [Mod Request] Mod my sprites for me?
« on: June 20, 2020, 07:04:03 AM »
Thank you to everyone that replied to my question! i have read that guide and decided that i may not be cut out for modding. I might visit this again sometime in the future, or not. Depends if i'm still invested in the game.

2
Modding / Re: [Mod Request] Mod my sprites for me?
« on: June 16, 2020, 10:29:34 AM »
Hello there,

I noticed your sprites in spiral arms already, you are steadily getting better.
If you want extensive and sometimes rather blunt feedback on your work, you could come visit the unofficial discord, where there is an entire channel dedicated to spriting and most of the established mod authors are present.

There is a very good and in-depth guide on how to get your sprite into the game here:
https://starsector.fandom.com/wiki/Intro_to_Modding

First of all, thank you! I put a (relative) lot of my time into those sprites. I've tried reading that guide, but after modding ships, i'm stuck at the part where you actually put them into the 'world', so to speak. So i thought i'd ask someone who's more knowledgeable than me, to get these sprites to be an actual ship in the game, before delving into the Discord. Thanks for your reply!

3
"Your Dumbâ„¢ Battleship can't stand my legion of my Dagger-carrying Drovers, don't even try."

4
Modding / [Mod Request] Mod my sprites for me?
« on: June 16, 2020, 06:10:31 AM »
The simple gist of it, is that i can make sprites, but i don't know how to actually turn them into a Mod. Here's an example sprite:



Can anyone help me?

5
I like that one. It has a good visual definition of the overall superstructure and layers. I also like the turret layout and shape. Very aesthetically pleasing to me. One confusing thing that stands out, imo, is the armor plates along the edges at the front portion. They seem visually higher than the layer the turret emplacements are set on. A minor thing though.

Overall good job. :)

Thanks! it was my very first drawn-from-scratch ship. I guess the idea was that the armor plates are supposed to be covering the hull, and not the turrets themselves. I'm kinda confused as to how the shading should work. I think it might be best if i visualize the 3D version first.

6
Here's a ship i drew from scratch (minus the turrets)


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Btw, how did everyone post images without attaching it? do you upload it to some image hosting website?

edit : nvm i got it

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An ancient Terran design, this design is limited by the of technology of it's time. With the age of space, however, reaching Mach 6 is no longer a dream.

This is based on the Prototype SR-72 (Blackbird's successor), which sadly, hasn't came to fruition.


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SYMMETRICAL TALON
SYMMETRICAL TALON

I understand that Symmetry is boring, but Asymmetry kicks my OCD in the nuts (can i say that?).

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Broadsword but big



also the pirate variant


11
Quick question, if i were to draw a fighter, do i draw the weapons?

Thanks

Generally yes, unless you want to include a missile (such as a torpedo) that would be visible until fired. General guns are typically drawn in, but they don't have to be. They probably shouldn't be drawn in if they are turrets- though this can be tricky to do depending on the weapon sprite size vs the fighter sprite size. Sometimes things have to be "implied underneath", etc.

Alright, thank you.

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Lobster.

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Who needs Torpedoes when you can have a Torpedrone?

Introducing the New-and-improvised [Insert Luddic Path Name]! Instead of having Fighters to attack enemies with guns, this one destroys them by ramming headfirst into their hulls, resulting in an explosive, well, Explosion!

14
Quick question, if i were to draw a fighter, do i draw the weapons?

Thanks

15
Okay i didn't just slap a symmetrical theme this time (i kinda did). The base was a Vigilance.

Edit: i erased two of my previous posts because they aren't that good.










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