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Messages - Aklyon

Pages: [1] 2 3 ... 13
1
Modding / Re: [0.9.5] hololive portrait pack
« on: March 27, 2021, 05:58:00 AM »
I come back to see how goes modding and this is one of the first ones I see updated. Nice :)

2
Mods / Re: [0.8.1a] Shadowyards Reconstruction Authority 0.7
« on: November 18, 2018, 08:46:27 AM »
Yyyyeeeaaaahhh, that's... kind of an issue. The faction can't use the bp packages for whatever reason. So no SRA ships show up. Like, at all. Anywhere.
That is quite the issue there!

3
Updated thread to be more informative.
It is indeed more informative!

4
Mods / Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« on: June 10, 2017, 05:16:44 PM »
As long as we get an Exi return eventually, yer good. :)

5
Modding / Re: [0.8][UTILITY] EZ Faction
« on: May 27, 2017, 10:19:01 AM »
Sounds pretty great!

6
Mods / Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« on: May 01, 2017, 04:20:25 PM »
Its Wanzer time!

7
Mods / Re: (0.8a) Shadowyards Reconstruction Authority 0.6.0.7.1
« on: May 01, 2017, 07:41:02 AM »
Having some kind of crash on initial start, tried only running SRA, graphicslib, lazylib. not sure specifically what part of starfarer.log will troubleshoot that though.

edit; disabled most of the graphicslib options per the 'mod troubleshooting guide' and it worked, 64 bit os, 16 gigs ram, and a radeon 7800... doesn't seem like I should have any trouble running this 0_o
Do you have vmparams and 64-bit java setup correctly?

8
Mods / Re: (0.8a) Shadowyards Reconstruction Authority 0.6.0.7.1
« on: April 29, 2017, 12:54:55 PM »
Version Checker is mentioning malformed JSON in the remote version file for SRA.

9
Mods / Re: [0.8] Useable [REDACTED] 1.0
« on: April 25, 2017, 07:22:22 AM »
Can you make compatibility for http://fractalsoftworks.com/forum/index.php?topic=8181.0
Would be nice, but would there actually be much need to update this until a new SS version or dynasector/nexerelin support?

10
Tarti, the guy with the ridiculous updatery.

11
Mods / Re: (0.7a) Shadowyards Reconstruction Authority 0.6 (development)
« on: November 30, 2015, 09:47:00 AM »
I wasn't sure whether to put it here or in the bug reports area, so I put it where it wouldn't need a whole thread to itself first, sorry.

12
Mods / Re: (0.7a) Shadowyards Reconstruction Authority 0.6 (development)
« on: November 30, 2015, 08:51:13 AM »
I updated to the new dev and got this bug in a nexerelin game right after start up. I'm not certain its from here, but this is the only thing I'd changed and it didn't show up with the previous version, and so far with this mod disabled it didn't show back up yet today.

starsector.log:
Code
55251 [Thread-9] INFO  sound.OOoO  - Cleaned buffer for sound music (using cast)
55432 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
55432 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
55517 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.util.ColorShifter.getCurrForBase(Unknown Source)
at com.fs.starfarer.util.ColorShifter.updateCurr(Unknown Source)
at com.fs.starfarer.util.ColorShifter.advance(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.advance(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetView.advance(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

13
Mods / Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« on: November 30, 2015, 06:40:07 AM »
Your start must've been nonsense as well, I've never seen 30 credit supplies in a port that wasn't going to expire in a month. I've had to rely on prism having the least expensive supplies to buy from to support my little spire destroyer/frigates trio.

14
Mods / Re: [0.7a] AI War v0.3 (update 2015-11-28)
« on: November 30, 2015, 06:34:24 AM »
I didn't have any problems with it yesterday in Devxerelin, is it related to the fancy engine in the enclave's description? Haven't seen one yet

15
Mods / Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« on: November 29, 2015, 07:39:43 AM »
Also you're using the most recent starsector version? (just in case)

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