Not a fan.
This level of complexity and involvement is the sort of thing you'd expect to see in one of the inumerable "map games" that are out there. None of which I'm a fan of due to said complexity and involvement, and the micromanagement this requires.
Keep things as simple as possible imo.
I agree. I didn't really word my suggestion well. The people that have made this game seem to be quite good at designing and implementing game mechanics that add quite a lot of depth while remaining rather simple, keeping the tediousness and chory-ness of those mechanics down to a minimum when you compare them with other titles, while remaining just as impactful, interesting and compelling. It's no wonder it's such an addictive game.
My point is I'm not suggesting adding complexity, I'm suggesting adding "human elements" in the game. I think it would be possible to implement it in a simple way that adds a lot of depth, just like other aspects of starsector, while remaining straighforward. What that would look like, I don't know. I'm no expert in good game design. The examples I gave was just to help get my point across, certainly don't put in anything that I've mentioned in the game, they were more or less verbal diarrhea. If there is a way to add simple mechanics that touch on those human elements, it might further make the game more interesting.