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Messages - NeoLemon

Pages: [1] 2
1
Modding / Re: [0.97 / 0.96] Lemon MEGA Portrait Pack [MINI UPDATE]
« on: April 22, 2024, 10:02:10 AM »
Add Mini Update

2
Been tinkering around fleetspawner, how do exactly vanilla scavenger fleet spawned on populated or unpopulated area? it is spawned the same way as lions guard fleet?

Check out RuinsFleetRouteManager

Or a way to make indepedent scav fleet to dock and using your colony as it return and starting base? i kinda want to have indepedent scav fleet that dock and circling around a colony, Thanks!

Every market, including your own, already generates scavengers?

Thanks! every market automatically generates your own scavenger? how to determine the size of scav fleet spawned on it?

3
how did you put the administrator alpha core effect on Culann? I wanna replicate that for secret conspiratory Hegemony systems, to add a theme of hypocrisy amongst their ranks.

Take a look at People.java.


This probably breaks a lot of mod guidelines, but I was wondering if someone could point me in the direction of how I can overwrite a standard api used in the game with my own.

My java knowledge is a little bit limited, and I don't even know the terms to google. In short - I would for example like to exchange in com.fs.starfarer.api.combat the Interface DamageAPI with my own, so that my version of it is called by everything, and not the standard one.

I think that's not playing nicely with other mods, but that's oki - I don't try to make something particularly "useable" - just goofing around. (I also don't want to overwrite the original files)

Where do I start with this?

*This is the sort of thing where it *might* be barely possible for someone that really knows what they're doing, but it'd be pretty complicated and would require some very intimate java knowledge. I wouldn't recommend trying it, it seems like a pretty massive undertaking.)


Need help or direction in making a mod.
I want a mod where at the start of the game, when choosing your fleet, you have the option of a phase fleet, which has 1 Doom, 1 Revenant and 1 Phantom.

Any help would be helpful, I dont mind trying to make the mod myself.

Hmm, load up rules.csv in a spreadsheet editor (preferably google sheets, or possibly the rules-editing tool that's floating around on the forum), and look for "NGCAddShip".

Hi alex, i want to ask few question

Been tinkering around fleetspawner, how do exactly vanilla scavenger fleet spawned on populated or unpopulated area? it is spawned the same way as lions guard fleet?
also how do you spawn specific kind of fleet size or type, indepedently from global faction ship quality/doctrine modifier?

Do it coded to spawn in system with junk/salvage belt on it?

 if its. then is there a tools to make "artificial" junk belt that counted as salvage cloud but cannot salvaged both by player or AI (just for trigger scav fleet spawn)

Or a way to make indepedent scav fleet to dock and using your colony as it return and starting base? i kinda want to have indepedent scav fleet that dock and circling around a colony, Thanks!


4
Modding / [0.97 / 0.96] Lemon MEGA Portrait Pack [MINI UPDATE]
« on: February 20, 2024, 07:42:06 AM »




300 - 400+ weeb-ish portrait pack generated by torturing local alpha core, crude, and unfiltered because im too lazy to sort it all.

mostly weebs portrait pack separated into 4 part, indies, pirates, church, and faction that idk i will ever finish

somewhat "lore-friendly" themed anime-ish portrait that hopefully fit current reality of the sector

All pack included into single zip, use what you like, delete the rest i guess... heh
delete the player.faction if you dont want it to clutter your portrait selector

Forum Release

Link: https://gitgud.io/NotDevIswear/lemon-mega-portrait-pack/-/raw/master/Lemon_MEGA_portrai_pack_9.7_v2.zip?ref_type=heads


Added Mini Update

Added Modest 128 mini portrait pack for neutral people of the sector. Deserter, Mercenary, Drifter, you name it!

Roughly edited from raw source because im too lazy to manually edit them

Link: https://gitgud.io/NotDevIswear/lemon-mega-portrait-pack/-/raw/master/Lemon_Portrait_Pack_-_Neutral.zip



PS: just change version number if you play on different version

Preview
Spoiler












[/img]
[close]

5
Mods / Re: [0.97 / 0.96] Indies Expansion Pack v1.92
« on: February 20, 2024, 07:23:07 AM »
LATE FORUM UPDATE
Sorry for late forum update, most updated version of my mod uploaded in discord first, forum second

Stored Frigate Hullmod CTD Bug when used with modules are now completely fixed, thanks for all player who sending me feedback and report!

  • Various change, rebalance, nerf, and fix
    Added Borer (B) Drone Wing
    Added Militia Mechanized Droid Wing (Derelic Droid Mook Mecha)
    Added Borer (B) Small and Medium Portable Autofabricator
    Added Miltia Mechanized Droid Medium Portable Autofabricator
    Resprite and rebalance Drifter Class Exploration Cruiser (no longer it will look like odd looking derelic slapped with bridge and window on it)
    Changelog will be updated soon (hopefully if im not forgot)


6
Mods / Re: [0.97 / 0.96] Indies Expansion Pack v1.8
« on: February 08, 2024, 01:50:55 AM »
Bruh... that wasnt suppose to happen, it suppose to be common but not that common ill upload the hotfix soon when i have some time, along with some minor update
No rush, FYI I changed them on my end and it solved the issue.
Edit: Thanks for the feedback
My mods are a collaboration of player input and I try to do the same for others, I am glad you appreciate my being nosy. Another thing you may not be aware of but the Mod Index still has this mod listed as .96a so you may want to message a moderator.
btw, i like your hullmod pack
That is so nice to hear, all I generally get is trolling on discord about that one :)

Keep up the good work, Indies Expansion Pack is now a permanent addition to my gameplay.

Thanks man, i like your hullmod pack, because it add option for player to modified it ship using "decision" type of hullmod (like that one carved cargo or filled cargo hullmod), after all whether one mod is broken or not is up to the player whether they want to abuse it or not, especially for mod that only add it as option instead forcing it to player

ill maybe ask moderator later, have some few mini update to add before change it formally for 9.7, like that one bug with Stored Frigate hullmod

Glad to see the mod get updated for 0.97.

Unfortunately I have encountered an issue that causes a crash to desktop. This occurs when attempting to edit/add hullmods on a ship with modules.
Hullmod: Stored Frigate acs_frigate_on_hangar

Crash log below. Occurred on the Newfoundland ship from ED Shipyards
Spoiler
java.lang.NullPointerException
   at data.scripts.hullmods.acs_frigate_on_hangar.isApplicableToShip(acs_frigate_on_hangar.java:100)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.isApplicable(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3$3.o00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3$3.compare(Unknown Source)
   at com.fs.starfarer.campaign.ui.UITable$1.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.UITable$1.compare(Unknown Source)
   at java.util.Arrays.mergeSort(Arrays.java:1544)
   at java.util.Arrays.mergeSort(Arrays.java:1556)
   at java.util.Arrays.mergeSort(Arrays.java:1555)
   at java.util.Arrays.mergeSort(Arrays.java:1556)
   at java.util.Arrays.legacyMergeSort(Arrays.java:1523)
   at java.util.Arrays.sort(Arrays.java:1510)
   at java.util.ArrayList.sort(ArrayList.java:1464)
   at java.util.Collections.sort(Collections.java:177)
   at com.fs.starfarer.campaign.ui.UITable.sort(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.updateTable(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.tagsChanged(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.restoreTags(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.<init>(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModWidget.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.new(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

Hotfix is out, thanks for reporting!

in the meantime ill try to find underlaying problem of the bugs

7
Mods / Re: [0.97 / 0.96] Indies Expansion Pack v1.8
« on: February 07, 2024, 04:59:50 PM »
Glad to see the mod get updated for 0.97.

Unfortunately I have encountered an issue that causes a crash to desktop. This occurs when attempting to edit/add hullmods on a ship with modules.
Hullmod: Stored Frigate acs_frigate_on_hangar

Crash log below. Occurred on the Newfoundland ship from ED Shipyards
Spoiler
java.lang.NullPointerException
   at data.scripts.hullmods.acs_frigate_on_hangar.isApplicableToShip(acs_frigate_on_hangar.java:100)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.isApplicable(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3$3.o00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3$3.compare(Unknown Source)
   at com.fs.starfarer.campaign.ui.UITable$1.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.UITable$1.compare(Unknown Source)
   at java.util.Arrays.mergeSort(Arrays.java:1544)
   at java.util.Arrays.mergeSort(Arrays.java:1556)
   at java.util.Arrays.mergeSort(Arrays.java:1555)
   at java.util.Arrays.mergeSort(Arrays.java:1556)
   at java.util.Arrays.legacyMergeSort(Arrays.java:1523)
   at java.util.Arrays.sort(Arrays.java:1510)
   at java.util.ArrayList.sort(ArrayList.java:1464)
   at java.util.Collections.sort(Collections.java:177)
   at com.fs.starfarer.campaign.ui.UITable.sort(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.updateTable(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.tagsChanged(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.restoreTags(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.<init>(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModWidget.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.new(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

i'll have too look out for this one? just to make sure, do its also happen on other ship? (be it one with modules or not) or just this ship module? (not main part of the ship?) thnaks

8
Mods / Re: [0.97 / 0.96] Indies Expansion Pack v1.8
« on: February 07, 2024, 04:40:46 PM »
NeoLemon
I decided to give your mod a try and I have to say the ships align with my low tech, lived in looking taste. Very sturdy with a nice variety of low tech mounts, generally a treat to salvage. One thing I am finding a bit distracting though is that Pirate fleets seem to be comprised of 90% of your ships in their mix and I run with several mods that add pirate ships. I looked over your hull frequency numbers for the Pirate faction and I see you have the numbers very high which seems to be causing this. If this intentional then I respect your mod vision but I thought it was worth noting. Keep up the good work, I look forward to more.

Bruh... that wasnt suppose to happen, it suppose to be common but not that common ill upload the hotfix soon when i have some time, along with some minor update

Edit: Thanks for the feedback btw, i like your hullmod pack

9
is it possible for a standard missile to deal soft flux damage at the moment? I wanted to change locust damage to kinetic, but don't want it to just eat ships...

I believe so, using a custom DamageDealtModifier.

Does getShipEngines() return an array of the engines on a ship that I could then iterate thru?

The Starsector javadoc is here:
https://fractalsoftworks.com/starfarer.api/index.html?overview-summary.html

It should help you find the answers to those kinds of questions, see what methods are available, etc.

Code attempt:  (causes a crash currently)

The actual error message/stack trace is really helpful to see along this sort of question, btw!

Secondly, is this the proper way to implement a custom missile ai script called "SeekerMissileAI"   to missiles of projectile ID "battlefleets_tau_seekermissile"?

That looks right to me, though I didn't try it etc. But at least the general idea looks correct.

Alex sorry to bother you, but it is possible to make ship to be able to shoot while venting? and if it doesnt, do you will add api that will allow it to happen next patch?

10
Mods / Re: [0.97 / 0.96] Indies Expansion Pack v1.8
« on: February 06, 2024, 04:24:04 AM »
Added some weapon preview
Spoiler
[close]

11
Mods / Re: [0.95 / 0.96] Indies Expansion Pack v1.6
« on: January 22, 2024, 09:52:47 PM »
I'd recommend increasing the OP cost of the Mk X autocannon by 1 or 2 points and decreasing it's flux efficiency by between 0.2 and 0.4 because as of current it's SLIGHTLY *** OVERPOWERED
I like the toy hammers but considering the number of hammers shot during a barrage and its autoloader maybe it would be better to raise the ordinance cost a little bit?
From my understanding its supposed to be balanced through reload time and being useless against shields but I found the barrages very fun on kites and very devastating! Maybe the barrage could also be a little shorter? I'm wondering why I should ever pick regular hammers over toy hammers since they seem superior in every way other than shield penetration.
Just my impression so far, what do you think?
After testing a little bit more it seems several weapons are in need of some balancing as well as ships.
Phaeton Mk. IV performs way too good with 2 medium und 1 big slots. I have used sethlans artillery and the marx X and it can keep ships up to 20dp in check.
Sethlans artillery performs way too good with it's crazy 1500 range and exploding rounds, the description says its difficult to hit targets but fhe ai seems to hit most of its shots thanks to the aoe.
I played around with the mook rail too. Its really cool to use but it seems it having ammonis redundant because it reloads ammo quicker than it can "shoot" them.
Not sure if intended but got a carrier galleon from a hedgemony picket.
I agree with person above marx x performs a little too well.
Lastly I think most rockets from this mod come with autoloaders, I don't know about other people but I prefer the amount of autoloaders to be lower as that is a very strong weapon trait.

Thanks for the feedback guys, much of above problem hopefully been adressed in newly uploaded update, some i keep it there for some time longer for one reason and another, i finally have breath to work on update since end of new year busy hour, im glad you all enjoying my mod! thanks for playing!

more balance will soon be implemented in next big update or small patch, hopefully this time i have lots of free time  ;D ;D

12
Mods / Re: [0.95 / 0.96] Indies Expansion Pack v1.6
« on: December 05, 2023, 04:17:15 AM »
crash when i put ai core in frontier building

Spoiler
29992389 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
   at data.scripts.industry.acs_industry_frontier_protocol.addAlphaCoreDescription(acs_industry_frontier_protocol.java:258)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.addAICoreSection(BaseIndustry.java:1383)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.addInstalledItemsSect ion(BaseIndustry.java:1301)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.createTooltip(BaseIndustry.java:1269)
   at com.fs.starfarer.campaign.ui.marketinfo.intnew$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.voidnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]

Also, what version did you use if i my ask??

13
Mods / Re: [0.95 / 0.96] Indies Expansion Pack v1.6
« on: December 05, 2023, 02:08:56 AM »
crash when i put ai core in frontier building

Spoiler
29992389 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
   at data.scripts.industry.acs_industry_frontier_protocol.addAlphaCoreDescription(acs_industry_frontier_protocol.java:258)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.addAICoreSection(BaseIndustry.java:1383)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.addInstalledItemsSect ion(BaseIndustry.java:1301)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.createTooltip(BaseIndustry.java:1269)
   at com.fs.starfarer.campaign.ui.marketinfo.intnew$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.voidnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]

ah rip, i forgot to fix the upgrade part, i'll update the fixed version soon, Thanks

14
Mods / Re: [0.95 / 0.96] Indies Expansion Pack (-Somewhat WIP?-)
« on: November 19, 2023, 06:13:20 PM »
The scavenger ships looks awesome and very vanilla friendly but not a fan of the other stuff like drones(?), Legion/Onslaught, and reversed Champion? definitely looking forward to further updates and balancing

Also wasn't there an elongated Sheperd?

Yeah, that one was unimplemented in last second, for fear of redudancy, its gonna reworked in future, those stuff you mention its suppose to be part of future minor faction, but by the time i realize it, its become too big to separate, except of legion and onslaught p ofc, lorewise they got it the same way you got it, 14th BG or old domain derelict

15
Mods / Re: [0.95 / 0.96] Indies Expansion Pack (-Somewhat WIP?-)
« on: November 19, 2023, 08:28:04 AM »
a

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