Thanks for very good mod!
A little feedback.
The Exploratores class is too cheap both in money and DP (1 Point). During the battle, I can place this ship in the amount of 20-80 with the Droneship Automation Overhaul module and the control ship. I am guaranteed to restore all destroyed small ships after the battle for a low price, without any loss of crew.
Sumpter class - Free ship with Salvage Gantry, can be released on the battlefield in unlimited quantities (0 DP).
Federation Class is a balanced ship for a good price.
The Ripenses class is an extremely cheap universal destroyer, which in most cases will destroy an average cruiser one on one. Too cheap (6 DP). The best ship in modification, but it upsets the balance.
Comitatenses class - fairly balanced, no Salvage Gantry, very narrow firing angles. It is better to take two unbalanced Ripenses for this price, it will be 4 times more effective.
The Droneship Automation Overhaul module does not give any penalties to the ship itself, despite the absence of a crew. Automated ships in the original game had a combat readiness threshold of 65%. There is no penalty here, unfortunately.
Thanks for the feedback!
first of all, yes sumpter 0dp and maintanance is intended, it suppose to be an joke cheaper alternative to vanilla shuttle, as player last ditch option to save their ass from doomed battle, that doesnt require stuff to maintanaince since im thinking if a useless ship that only merit was suppose to be to escape ship and wont be used at all in battle, might as well make it cost pretty much nothing!, ofc i attempt to make also even shittier of the shittier ship,
but eh i never expect someone to use it en massessAs for Explorantores? well that ship quite literally mean to be a dram but an actual exploration and survey ship, as many player on early game often use dram as go-to ship to complete survey jobs from faction, im might as well make dedicated version of it instead repurposed frigate tanker into explo ship
Ill balance ripenses again i think, next update will come with few content update and more things to be deprecated to before major save incompat update, as i currently not in mood to thoroughly balance and test it each time i made change, my mod was suppose to mean to play with other bunch of mod that pretty much destroy player sense of balance but i guess ill change that fact later. also im thinking of reduce major common ship spawnrates again later for pirates with exception ofcs scav faction.
The Droneship Automation Overhaul require the
dependent ship to be
exist and deployed in battle,
otherwise it will render ship with that hullmod
unusable in battle, it also mean that if the dependent ship somehow destroyed mid battle other ship that depend on its also went unusable, i thought its enough of balance maybe im wrong...
EDIT: yeah i think ill put some restriction to DAO hullmod, as to not make it broken in hand of small fast command ship whose jobs quite literally just sit tight far away from active combat zone