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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - InsanityComplx

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1
General Discussion / Starting Ability Layout
« on: November 29, 2021, 10:47:28 PM »
I am wondering where in the files is it denoted how the abilities are set up at game start, I'm looking to shift them around to a
configuration that I am comfortable with so that I do not have to fiddle with it every time that I start a new game. I've dug
through 'starsector-core' but the only thing that is relevant to this question is the 'Abilities' excel sheet.

Even if it is what decides which slot the abilities start on, I cannot tell where it says. Thanks for the help.

2
Mods / Re: [0.95a] Terraforming and Station Construction (v5.5.0)
« on: April 12, 2021, 02:20:45 PM »
Any intention on making Hydroponics and Cloning have the same option as the other industries where you can use story points to make improvements?

I would also ask about making soil nanites usable on hydroponics, but from a lore standpoint it doesn't work because that'd require soil.

3
Mods / Re: [0.95a] Terraforming and Station Construction (v5.5.0)
« on: April 08, 2021, 04:08:11 PM »
Yes, you can enable terraforming in the settings file and it will work on 0.95a. I can't guarantee there won't be bugs!

Eyyyy, that's all you needed to say my man. Plus a few bugs never hurt anything. Good luck modding!

4
Mods / Re: [0.95a] Terraforming and Station Construction (v5.5.0)
« on: April 08, 2021, 03:46:35 PM »
Thanks for the quick replies and working hard to update the mod to the new version of the game, though is it possible to still force the settings in the config file to use the terraforming options? Even if there are a few issues here and there I would still like to swap out from DIY terraforming (Although I still appreciate his work on his mod as well, you are my preferred).

5
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.2.1)
« on: May 25, 2020, 04:43:45 PM »
Would there be any possible way to translate the Volatile (mining) station into a regular mining station. Say like if there was a Moon or Volcano that had ultrarich on both rare and regular ore, we could build an orbital station?

This has been discussed at length previously in this thread. I think it's not a good addition to the gameplay for a number of reasons, including that mining would require surface operations (unlike a gas giant siphon station) making the low station hazard unrealistic. That being said, it's something I'm keeping in mind for the future if there are changes to vanilla that would make mining stations a good feature.

I appreciate the prompt response, I apologize if I didn't realize the topic had been discussed before. I usually just download updates as they come and don't really read up on stuff aside from the change log. Thanks though! I appreciate your work greatly, this is by far my favorite mod to run.

6
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.2.1)
« on: May 25, 2020, 01:56:36 PM »
Would there be any possible way to translate the Volatile (mining) station into a regular mining station. Say like if there was a Moon or Volcano that had ultrarich on both rare and regular ore, we could build an orbital station?

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