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Starsector 0.98a is out! (03/27/25)

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Messages - Lilly112

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1
Mods / Re: [0.98a] More HullMods 1.13.0
« on: April 16, 2025, 06:33:45 AM »
The best of mods. I am terrible at aiming ballistics, so Particle Accelerator is a godsend.

Though, speaking of; how do you make it faster? I tried changing the final float speed in the JAVA file, but it didn't change anything in the game.

2
Mods / Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« on: April 16, 2025, 06:20:55 AM »
I just installed it in the middle of a save on the latest hotfix. It worked.

3
Mods / Re: [0.97a] Iron Shell 1.1813aj
« on: April 16, 2025, 04:32:33 AM »
Same. I started a new 0.98 game, and it hasn't exploded yet.

4
Mods / Re: [0.98a] Unknown Skies 2.1.0
« on: April 16, 2025, 04:27:27 AM »
"Adds 69 system backgrounds"

Nice

5
Mods / Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« on: April 16, 2025, 04:20:39 AM »
Is there a plan to update this? I love the mod but it doesn't work on 0.98

6
Mods / Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« on: February 26, 2025, 06:59:05 AM »
Thank ya Brain. I was hoping the cost would be lower given the earn rate.....

7
Mods / Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« on: February 25, 2025, 04:07:47 AM »
Spoiler
How do you automate ships with Throne's Gift?
[close]

8
Mods / Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« on: June 12, 2024, 10:02:41 AM »
I saw a loading screen tip that says "Kesteven will licence you things to build in your Heavy Industry" but I am not sure how that works.

9
Mods / Re: [0.97a] ED Shipyards 2.6.6 (2024-03-24)
« on: June 12, 2024, 09:44:06 AM »
Is there anyway to help Independent Colonies develop? Only one of them is selling ED stuff, which is making fishing for the Doberman pretty hard.

10
Mods / Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« on: June 11, 2024, 02:26:42 PM »
Is there anywhere to hand in AI Cores for the relationship gain? Or does VIC not care about that stuff?

11
General Discussion / Re: [SPOILER] Orion-Perseus Abyss Archive
« on: May 30, 2024, 06:45:59 AM »
I went looking for the things the blogpost said were in the Abyss. But there was nothing like that, and it made me sad.

12
Mods / Re: [0.97a] Mayasuran Navy 11.0.0 RC1
« on: May 29, 2024, 08:46:01 AM »
Ahh, is that what the Avenger is?

oh no, the avenger is the "Mega Ultraviolet Pulse Lase", its basically a souped up auto pulse laser.
A version of it is available on the Victory (M), one of the Skysplitter (M)'s weapon variants, its the main armament of the Spartan destroyer, and there's a HVB version of the Scaramouche (M) that has two of them. I believe there also used to be an M version of a capital that had a turreted version of the Avenger, but it is no longer available.

The skysplitter (M) can swap between four different primary weapons and four different ship systems. HE grenade launcher, Kinetic rotary cannon, Frag railgun, and Energy pulse laser.

I didn't know the Skysplitter could swap. On it's info sheet, it just said "Avenger" so I thought that was the gun.

13
Mods / Re: [0.97a] Mayasuran Navy 11.0.0 RC1
« on: May 29, 2024, 06:18:44 AM »
Are there Battlecruiser or Battleship sized railgun cruisers? I love the idea, but the damage falls of pretty quick when just using the Excalibur.

The skysplitter M technically has one, although its a fragmentation cannon. There used to be the Nebulosa, which had a railgun version, but its apparently been removed? The sprite for its gun still exists in the files though.

Ahh, is that what the Avenger is?

14
Mods / Re: [0.97a] Mayasuran Navy 11.0.0 RC1
« on: May 29, 2024, 04:25:34 AM »
Are there Battlecruiser or Battleship sized railgun cruisers? I love the idea, but the damage falls of pretty quick when just using the Excalibur.

15
General Discussion / Re: Ignore Slipstreams
« on: May 25, 2024, 06:01:29 AM »
So, the answer here is "Not really, no"

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