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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - minusthedrifter

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If you decline a quest on accident, will it pop up again later? I received the "escort to father" quest but didn't realize it was a quest from this mod and wasn't sure of the relative location so said "no" to check my map. Sadly when I went back to the bar she was gone.  :'(

2
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: May 28, 2021, 06:55:08 AM »
So I'm curious how Asteroid Processing works. I have a mining station with it constructed however... it doesn't seem to have any effect on the desert worlds in the system? Is there a process I'm missing? The desert worlds don't unlock any new buildings and I can't figure out how to actually begin transforming them into habitable worlds.

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Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.1)
« on: May 18, 2021, 03:00:05 AM »
Quick question regarding the Genelab, apologies if it's been answered somewhere before in 85 pages. Will it remove more "mild" negative modifiers like inimical biosphere? Or will domed cities always be a requirement for planets with that effect even if it's terraformed into a paradise world?

Also I assume since the terraforming says "permanent" once a planet has reached paradise status it'd be safe to remove the Genelab from the planet? How long does it take generally to actually terraform?

4
Is there a freighter larger than the Ashnan for this faction? I love the look of these ships and would like a whole fleet of Shadowyards ships. Haven't been able to find a larger freighter though and without being able to filter "freighters" specifically the list is huge.

Found them! The Cetus and Minos! Though they seem to be exceptionally rare in the markets.

5
I could add a switch to quiet diplomacy events when the player isn't involved in that stuff (doesn't have own faction and isn't commissioned with anyone), and/or filter out the ones not affecting player/commissioner faction, at least.
Making these messages require comm relay access would be worse I think, they'd just contribute to (and get lost in) the usual flood of messages when re-entering comm relay range...

Anything would be nice honestly. Once one adds in a few modded factions it's basically a never ending screeching of notifications as you get pinged for every tiny detail. Feels like anytime someone sneezes in the Core Worlds I get a notification and that sound is like nails on a chalkboard.

Alternatively too, might add a toggle somewhere in the config that lets the end user just toggle themselves as well. Then if someone doesn't want those notifications, even if they have a faction, they can just quiet them. Or if someone is keen to know every detail when unassociated they can likewise toggle.

6
Is it possible to turn off notifications for all the faction stuff when you're not in a faction? I'm not associated with anyone and off in deep space exploring and salvaging but I'm constantly being pinged by relation changes, diplomacy, invasions, raids, the like. Would be nice to have a toggle for this, or make it so you get those updates only when you're in sensor range, similar to missions.

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