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Suggestions / Re: "Throw-away" Fighters - Rebuilding
« on: March 05, 2013, 09:40:40 AM »
Just invest in the "repairs" Technology skill.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
I didn't expect to like the Afflictor, but I've actually discovered its usefulness now. It's nice if you want a high-tech ship, but can't afford the more expensive frigates or Medusa. It only really shines when you pilot it yourself, but that's fine. I still prefer the Tempest because it's fast and hella durable (and I love that Terminator drone), but the Afflictor is much more affordable and is easily a step up from anything but a Wolf.
Btw, the Paragon with +50% OP is ridiculously good. Pretty much everything is, actually. Tech is definitely the way to go.
Hi - thanks for the report!
What looks like happened there, is you had more points than you should have, due to a bug that leaves the fleet points increase in place if you assign the points and then hit "reset". (This bug is now fixed in the dev version). So, after you added the point into leadership again, the game recalculated the correct fleet point limit for you (a base of 25, +2 for 1 leadership).