Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sterdude

Pages: [1] 2
1
Mods / Re: [0.9.1a] Free Stars Union - Arms Race V 1.2
« on: October 17, 2020, 07:26:25 PM »
Those new paintjobs look sweet.

2
Modding / Re: [0.9.1a] Ventura Shipworks!
« on: September 08, 2020, 02:09:34 AM »
I would maybe take a medium turretpoint off the broadside of the Scrapyard. They seem too close to each other and I feel they need to be more spaced out.

You might wanna take a look at the Goliaths' fighter bay slots to make them more in line with vanilla ones.

For the LP ships
Add some darkened yellow to the luddic path green, and more orange to the red. See if it looks more like LP or not.
Make their paintjobs look more dirty. Maybe spray some rust brown or dark grey with low opacity over some parts


I really like these ships, you're on the right track here.

3
Modding / Re: [0.9.1a] HIGH VALUE BOUNTY PLUS 1.0.1
« on: September 03, 2020, 07:02:01 PM »
I don't like those skins. Here. -> https://drive.google.com/file/d/1_nOcFjMNKiTFISA-6mCAhVelP5owdImh/view?usp=sharing

Used HSV adjustment to make some quick cleaner ones. Original sprites aren't mine obviously, just recolors, since you already got permission, feel free to use these recolors if you like them better. Those metallically sprites hurt my eyes.

Hope this helps.

Edit: My bad, had it set to private. Should work now, thanks @Connortron7 for pointing that out.

4
Mods / Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« on: September 01, 2020, 03:54:23 PM »
Any plans to recycle the old sprites into pirate variants or something?

5
Modding / Re: [0.9.1a] Commonwheat Additions [ver 0.3]
« on: August 29, 2020, 04:16:48 PM »
Don't know if you already have but I would reclassify the Monarch as a battlecarrier, it has a lot of firepower for just being a carrier.

I could be mistaken though, If you've already thought about it don't mind my comment.

6
Modding / Re: [0.9.1a] Another random SWP
« on: August 03, 2020, 04:19:15 PM »
The Copper Feather of broadside doom.

Looks good, I want more.

7
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: July 27, 2020, 01:05:22 PM »
anyone have an idea of how to get this working? i just want to use it in my paythrough


You're better off with these for now until this gets picked back up.

https://fractalsoftworks.com/forum/index.php?topic=10046.0

https://fractalsoftworks.com/forum/index.php?topic=18751.0


8
I'm so glad this is still being worked on. I love crab.

9
Two words. Stag Beetle.

10
I'd love to see a bigger version of Monster Crab. Like the Ouroboros is to the Quetzalcoatl.

11
Mods / Re: [0.9.1a] LowTech Armada
« on: July 10, 2020, 11:20:03 AM »
Quote
So i have find out what the problem is, LTA doesn't compatible with Colatlus (Discord Mod, Colossus and Atlas Combine also made by Yui), probably ID Collision.



I can confirm this, I just tried to put CHeese in the mod folder with LTA and LTA didn't show up.

12
Modding / Re: Alpha, Beta, Sigma Subsystem
« on: July 09, 2020, 06:22:06 AM »
Quote
This is my copy of Hullmod Expansion 4.5a, the last version of the mod I saw on the forum before it disappeared, it does not include any ship or content other than hullmods. Credit to the original author / Phoenix, I will remove this if requested to.


Much appreciated. The other links to that mod are dead ends.

You can take the link down now.

13
Mods / Re: [0.9.1a] LowTech Armada
« on: July 09, 2020, 06:19:49 AM »
I see it in the game launcher just fine. Tweet, Tweet.

14
Mods / Re: [0.8.1a] LowTech Armada
« on: July 07, 2020, 02:38:56 PM »
Quote
There goes a few hours of my life... well at least I have this current version.
Care to share what kind of new stuff is coming?


Underworld on crack. Lots of new ships. Especially for pirates.

It's very close to being finished as well, expect to see it within the next 2 weeks I think. Don't quote me on that though.

15
Modding / Re: Alpha, Beta, Sigma Subsystem
« on: July 06, 2020, 09:04:32 AM »
That could be HullMod Expansion Pack

Could be wrong...

And if I right, it would be quite hard to get information of this mod...

You are correct^

They should have descriptions with what other mods they enhance in their tooltips.

Wondering if you could upload that mod for me anywhere since I cannot find it anywhere and it was pretty fun to use if a tiny bit unbalanced with certain modded ships. Remember not to post the link on the forums if you do, just send me a link in my inbox. For personal use, permission isn't needed.

Pages: [1] 2