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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Blackrazor1000

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119247 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [campaign_music_part_2_v28.ogg]
119247 [Thread-10] INFO  sound.H  - Playing music with id [campaign_music_part_2_v28.ogg]
120207 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Cannot round NaN value.
java.lang.IllegalArgumentException: Cannot round NaN value.
   at kotlin.math.MathKt__MathJVMKt.roundToInt(MathJVM.kt:1132)
   at org.niatahl.tahlan.listeners.LegioFleetInflationListener$Companion.addSMods(LegioFleetInflationListener.kt:61)
   at org.niatahl.tahlan.listeners.LegioFleetInflationListener.reportFleetInflated(LegioFleetInflationListener.kt:33)
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportFleetInflated(ListenerUtil.java:399)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.ai.TacticalModule.hasEnoughStuffAround(Unknown Source)
   at com.fs.starfarer.campaign.ai.TacticalModule.advance(Unknown Source)
   at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.Hyperspace.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

Modlist: (All were active in the campaign)

A New Level of Confidence - 40 - Rapid
Console Commands
DakkaHolics
ED Shipyard
Extratential Lanestate Union
FED (The FTL faction mod)
GraphicsLib
himaport (portrait pack)
LazyLib
MagicLib
Nexerelin (downloaded may 28th)
PAGSM v1.12
scalartech-solutions-0.9
SpeedUp
tahlan-shipworks-1.2.1
ThirstSector Extra
ThirstSector Portraits
Tri-Tac Special Circumstances 0.4 (campaign started with the 0.3.6, but been fine since replacing it with 0.4)
UAF (United Aurora Federation 0.74a1)

So I was going to the Tyle system as the first step in a contact mission for Midnight Dissonant (Prism Freeport). I can go in and out of other systems just fine. But as soon as I enter into Thule, I get shown a crash + a NaN error message.

Edit: My apologies, I said Thule, but the system name was Tyle.

2
Modding Resources / Re: [0.96a] GraphicsLib 1.7.0
« on: May 09, 2023, 05:23:31 AM »
Hurray! Thanks for getting this to us so quickly!

3
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.14d
« on: March 16, 2020, 08:36:23 AM »
How do I trigger the blueprint research "intel" event for the Rosensitter ships?

For a bit of context, I started a run roughly two weeks ago and managed to find a Rosensitter carrier (can't remember the name atm). When I recovered it, I got a notification that keeping the ship in my fleet will give me blueprints over time. Now this was a run where Legio was sieging everyone. Sometimes multiple bases for one system. I didn't like that, so I turned off the siege event and started a new run.

In this second run, I found the Traumtanzer derelict and recovered it. But I didn't get the same intel event that I did for the carrier. And after exploring every system I never did find the carrier like I did in the first run. Its been a few whole cycles and Traumtanzer hasn't done anything blueprint-related. So do I need to find that exact Rosensitter carrier again?

4
Mods / Re: [0.9.1a] ApproLight v0.8.1-RC2 (2020-1-27)
« on: March 11, 2020, 09:02:20 AM »
Ah thanks
That'd be annoying if i missed the fleets....
Jeez 75 is a lot, it cost me 1.5 million to get to 30 relations. The original post here says 30, thats quite the change

Wait! I'm probably wrong about 75 rep.
Question: Did you go back to Originem after giving him the money? The intel tab won't show anything until you accept the mission from Originem himself.

Edit: I didn't bother to do the donation until I had established 12 colonies under my rule to maintain a high monthly income. Afterwards I donated 10 million to him at once. I'm sorry if I get the reputation numbers wrong, I didn't really donate incrementally.

5
Mods / Re: [0.9.1a] ApproLight v0.8.1-RC2 (2020-1-27)
« on: March 10, 2020, 10:30:48 PM »
Probably been answered before but having issue with Prime parts
1. I've not been able to find any in market, where are the fleets based that drop them when killed?
2. Where is the scar?
3. I improved relations with Originem to 30 and I saw nothing about a mission to kill that fleet. Is it hidden in the intel screen somewhere?

1 and 2. Search the top left corner of the Approlight system. The scar should be there, surrounded by the defender fleets. Originem's mission will also spawn the fleets somewhere in the sector, but there is a time limit before you fail and disappoint Originem.
 
3. I believe you need 75 rep with Originem to get the mission.

6
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.14d
« on: March 09, 2020, 01:50:03 PM »
@Kh0rnet
I never had Boggled's player station construction in my run, yet the Legio bases in hyperspace are still there. So I don't think boggled's code is responsible for this....unless his AI core production industry/Terraforming mods alter station code somehow

The "invincible" bases are fine for the most part. I looked at the destroyed base for a month and it didn't do anything. I could still buy and sell stuff to them, however their items never restock/change. So as long as the "destroyed" bases don't spawn anymore siege fleets, they're not a problem.

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