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Messages - SomethingOrOther

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1
General Discussion / Re: Hold key to buy/sell en mass?
« on: January 26, 2024, 08:11:11 AM »
tanks

2
General Discussion / Hold key to buy/sell en mass?
« on: January 26, 2024, 07:23:00 AM »
Is there some setting that can be turned on to hold alt (or something) to auto buy/sell whatever the mouse passes over?

3
Suggestions / Spend extra OP on hullmods
« on: January 02, 2024, 11:12:50 AM »
Suggestion: rework hullmods (or add new ones) that provide the player something to adjust, while letting the player decide how far they'll adjust it.

--Example 1--
Hull Overhaul
Base OP for a frigate: 5
Base effect: 10% more hull
Optional: You can spend additional OP on this hullmod to increase the effect, or reduce it's OP cost to gain back some OP, but reducing the hullmod's effectiveness.

--Example 2--
A player slots Hull Overhaul, and spends an additional 10 OP on it, increasing the effect from +10% hull (base effect) to +20% hull.

--Example 3--
A player has a 2 OP left on a frigate, and so decides to slot Hull Overhaul, refunding 3 OP to reduce the OP cost from 5 (base) to 2, concurrently reducing the effect from +10% hull (base) to +7% hull.

4
Suggestions / Humble request: relationship emoji by faction names
« on: November 19, 2021, 08:01:05 AM »
Sometimes it can be hard (especially with mods) to keep track of who's hostile to me. Everywhere a faction name is displayed in the UI, it would be a masssively appareciated Quality of Life improvement to see something like:

 >:( Pearson League

In the F1 view of item pricing, for systems in the starmap/intel view, etc.

5
Suggestions / Re: Retreat border moves upward as losses occur
« on: November 18, 2021, 07:23:07 PM »
I like this idea and I'm noticing this like a plague having revisited the game again after a while: my fleet either completely facerolls the enemy, or the enemy completely facerolls me - there's no middle ground. Very often lately, as I'm losing my last few ships, I've found myself thinking "I just wanted to try a battle that was fun." It's pretty depressing honestly. I'm finding it almost impossible to play a frigate-heavy fleet outside the early game because - even though (in theory) you should be able to deploy more ships on-field than the capital-heavy enemy fleet, what happens is you whittle them down a bit, but not enough for clean disengage, and AI isn't aware-enough to avoid getting their escape route cut off - so it's usually not possible to make a good trade during each "turn".

6
Suggestions / Re: Tesseracts
« on: May 16, 2021, 06:13:30 PM »
I lost 2 entire fleets, millions of credits trying to feel these things out, laughed incredulously as even some nigh 60k "hp" capitals couldn't tank them for any appreciable amount of time, decided another several days of farming / searching for solutions was a waste of my precious time, and turned on godmode. This really underlined the incredible stupidity at play because it still took 5-10 minutes to kill them with literally x100 damage. Over in the thread I had to laugh because it's mostly just fleets that cheese the stupid "ai". It's not like I think Alex will change anything, it's more a public service announcement to anyone that stumbles across them randomly like I did: they're basically unkillable and will faceroll your fleet, so just turn on godmode and save your time for something more productive in life than something Alex is probably sipping player tears and laughing about.

7
Suggestions / Tesseracts
« on: May 16, 2021, 04:48:19 PM »
I mean dude what? That's impossible. You have got to knock it off with all these dumb super ships with the move speed of frigates.

8
Modding / ShipSystemSpecAPI's getAIScript() always returns null?
« on: May 05, 2021, 08:15:02 PM »
code snip:

      myShip = ship;
      sai = ai;
      sys = myShip.getPhaseCloak();
      if (sys == null)
         sys = myShip.getSystem();
      if (sys != null) {
         sai.record("sys is " + sys);
         sysSpec = sys.getSpecAPI();
         if (sysSpec != null) {
            sai.record("sys.getSpecAPI() " + sysSpec);
            scr = sysSpec.getAIScript();
            if (scr != null) {
               sai.record("scr is " + scr);
               //public void init(ShipAPI ship, ShipSystemAPI system, ShipwideAIFlags flags, CombatEngineAPI engine);
               scr.init(myShip, sys, sai.shipwideAiFlags, Global.getCombatEngine());
            }
            else {
               sai.record("failed to sysSpec.getAIScript()");
            }
         }
      }
      else {
         sai.record("couldn't get any phase cloak or system!");
      }

getAIScript() returns null every time - even on ships that have systems. What's going on?

9
General Discussion / what it feels like after a year
« on: April 06, 2021, 04:11:53 PM »
I feel like there's no room for any strategy except buying the most expensive capital ships and putting the most expensive weapons on them.
I feel AI is too oblivious and disobedient for any real strategy or tactics. And that's insanely boring.
Frigates are no threat to larger ships except for that lone 1/1000 reaper. There aren't enough slow-projectile-but-very-high-damage weapons for ballistic mounts, and it's the same situation for missiles. Feels about impossible to run a primarily-frigate fleet and do anything exciting.
I feel like the only fights that should be taken are 1-2 stars, but they are usually such an overwhelming victory for my side that it's boring so I fast forward through it.
My fleet's limited by number of ships, not a max fleet points threshold - so it basically never makes sense to fill a precious slot with anything other than a capital ship.
Swarm fleets don't work anyway because they don't act as a coherent group, just a buncha lone wolves that don't cooperate so they get thinned out and lose in any fight that would be challenging enough to be actually exciting.

10
Suggestions / Show more fleet info on bounty intel
« on: April 06, 2021, 10:35:03 AM »
Even if it's an approximation due to some details being unknown.

1. danger rating (stars)
2. at least for the ships that ARE revealed in the bounty intel, let me F1 on them for details like you can everywhere else.

11
Suggestions / Re: Allies just watched me die
« on: April 06, 2021, 10:29:41 AM »
Original post updated for explicit clarity.

12
Suggestions / Re: Frigate AI is unbelievably bad
« on: April 06, 2021, 10:26:45 AM »
> 1 year.

edit: also in b4 "shutup noob frigate behavior is fine" comments - you're just wrong about this and nobody's gonna change my mind.

13
Player's fleet AI is doing dumb stuff all the time and doesn't hardly obey what I tell it to do anyways. Just give me true RTS micromanageability already please.

14
Suggestions / Frigate AI is unbelievably bad
« on: April 06, 2021, 10:17:03 AM »
Can't count how many times I've noticed some lone frigate go off (I didn't tell it to) and get itself:
+cut-off from everyone and destroyed
+decided to solo a capital ship and get destroyed

Frigates are fast enough to be pretty neat on paper - but the way they behave is oblivious and terrible. Fix it.

15
Suggestions / Allies just watched me die
« on: April 06, 2021, 10:14:36 AM »
I came to the aid of a Hedgemony station, we wiped out most of the enemy fleet, but there was one fast cruiser that kept kiting me around and I couldn't catch it. I slowly got eaten by fighters and I realized there were like 5 other ships just sitting on the Hedgemony station that didn't come to help me. Ended up losing a big expensive ship. That's dumb - allies (the Hedgemony ships - the guys I came to help - were the ones base-camping guys, sheesh) should come help you not just watch you slowly die.

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