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Mods / Re: [0.95.1a] Everybody Loves KoC
« on: November 17, 2023, 03:34:33 PM »"Eridani Lore (Expanded)"Eridani-Utopia began life as a survery and terraforming corporation. After the collapse they found themselves cutoff and alone eventually settling on Qaras which held significant stockpiles and resources.
Following the Hanan Pacha atrocity and the demilitarization of the Yma system the remnants of Eridani-Utopia were quickly abandoned by their closest ally, Tri-Tachyon. Left with little defense they found themselves the targets of constant pillaging and raiding by pirates and brigands. With their calls for help going unheeded their stockpiles of resources and domain tech quickly evaporated into the holds of outgoing raider parties. Although there has been no official connection the precision with which the raids were conducted were too accurate for common pirates only Tri-Tachyon operatives are known to be so precise. It appears no coincidence that Tri-Tachyons own stockpiles of resources grew proportionately to their losses.
When their stockpiles were depleted the raiding stopped and a less structured class of pirate took hold of the system. Eridani was scattered and the planet was on the verge of complete decivillisation, their saving grace came under a so-called pirate lord who found the world beset by the disenfranchised. Seeking a higher purpose he cobbled together a council of like-minded mercenaries who sought to liberate the people from their downward spiral. Subjugating the citizens, they re-established Eridani-Utopia as a broker for mercenary units, and neutral ground for those recognized as such.
Stable, though existing at a primitive level within the sector, they found an ally in the Church who proclaim their downfall an act of Ludd. While many criticise the Church for supporting Eridani, who were such an extensive purveyor or heresy (once a devil, always a devil), the Church acknowledges that Eridani-Utopia no longer produces or develops such technology, seeing their new lifestyle as one of redemption. However, what is not publicly known is that the founding Brotherhood of mercenaries who make up the council of nu-Eridani-Utopia contains wayward members of the Path.[close]
Hmm... let's see. From what I can find, Eridani-Utopia doesn't have anything for Nex diplomacy right now.
"Based on this description though:"
Relations:
Eridani-Hegemony: Suspicious (-15) or Inhospitable (-30). A history tied in with Tri-Tachyon, barely legitimate government, and shady operations with Pirates and the Luddic Church? Can't imagine they do any better than this, but direct intervention could make them look like a warmonger and they aren't ready for that yet.
Eridani-Persean League: Neutral (0). They keep the Pirates from pirating all over the place. But let's not pretend we're "buddies"...
Eridani-Diktat: Neutral (0).
Eridani-Tri-Tachyon: Hostile (-50) or even Vengeful (-70); I mean, seems pretty obvious the two aren't friends.
Eridani-Luddic Church: Welcoming (30) or Friendly (50). The once-demonic Corporation seeks redemption, but they still have a long way to go before they have repented for their sins.
Eridani-Luddic Path: Favorable (15). Not too open about their connections in public - that would be a death sentence for their rocky relationship with the Hegemony/League, but definitely not hostile.
Eridani-Pirates: Suspicious (-20). Yeah they're run by a Pirate lord, but the Pirates are a very diverse banner. Just because he was one of their own doesn't mean he can't have gone straight and gotten the Pirates all twisted in the process, so they're keeping them at an arm's length over this "new Eridani" stuff.
Eridani-Ko Corp: Neutral (0). They're be more hostile if they weren't interested in the noodling around Ko does with scrap.
Eridani-Mbaye-Gogol: Hostile (-50). stop touching ai cores weird (I think that's what MG is up to anyways I don't 100% remember)
Economy:
I'd also recommend not having a fuel production on Qaras and having a Heavy Industry instead. I can't find anywhere that Qaras had a Fuel Production directly, and placing those all over kind of degrades the whole purpose of the Diktat as a fuel monopoly. Also, less terrible ships that way.
And maybe swap that Battlestation to Low-Tech? And give Hanan Pacha size 4/Mining/Extensive Ruins/marginally better resources (maybe even trace Organics)? Almost like Eridani is covering up their weird techmining by pretending to be "resettling", and the Mining a part of that. Also to make it make more sense campaign/economy-wise.
Nex:
As for their Nexerelin diplomacy! I'd go with +0.5 Hierarchial and -0.5 Technocratic for sure. Everything else is a bit up in the air... probably +0.5 Militarist?
Traits - Paranoid for sure. I think Envious could be an interesting touch, but the opposing Neutralist makes sense too. Dislikes AI? One True Way? Devious? They pull in a lot of directions.
Probably get a 1.5 for expansion since they're looking for something.
Eridani-Hegemony: Suspicious (-15) or Inhospitable (-30). A history tied in with Tri-Tachyon, barely legitimate government, and shady operations with Pirates and the Luddic Church? Can't imagine they do any better than this, but direct intervention could make them look like a warmonger and they aren't ready for that yet.
Eridani-Persean League: Neutral (0). They keep the Pirates from pirating all over the place. But let's not pretend we're "buddies"...
Eridani-Diktat: Neutral (0).
Eridani-Tri-Tachyon: Hostile (-50) or even Vengeful (-70); I mean, seems pretty obvious the two aren't friends.
Eridani-Luddic Church: Welcoming (30) or Friendly (50). The once-demonic Corporation seeks redemption, but they still have a long way to go before they have repented for their sins.
Eridani-Luddic Path: Favorable (15). Not too open about their connections in public - that would be a death sentence for their rocky relationship with the Hegemony/League, but definitely not hostile.
Eridani-Pirates: Suspicious (-20). Yeah they're run by a Pirate lord, but the Pirates are a very diverse banner. Just because he was one of their own doesn't mean he can't have gone straight and gotten the Pirates all twisted in the process, so they're keeping them at an arm's length over this "new Eridani" stuff.
Eridani-Ko Corp: Neutral (0). They're be more hostile if they weren't interested in the noodling around Ko does with scrap.
Eridani-Mbaye-Gogol: Hostile (-50). stop touching ai cores weird (I think that's what MG is up to anyways I don't 100% remember)
Economy:
I'd also recommend not having a fuel production on Qaras and having a Heavy Industry instead. I can't find anywhere that Qaras had a Fuel Production directly, and placing those all over kind of degrades the whole purpose of the Diktat as a fuel monopoly. Also, less terrible ships that way.
And maybe swap that Battlestation to Low-Tech? And give Hanan Pacha size 4/Mining/Extensive Ruins/marginally better resources (maybe even trace Organics)? Almost like Eridani is covering up their weird techmining by pretending to be "resettling", and the Mining a part of that. Also to make it make more sense campaign/economy-wise.
Nex:
As for their Nexerelin diplomacy! I'd go with +0.5 Hierarchial and -0.5 Technocratic for sure. Everything else is a bit up in the air... probably +0.5 Militarist?
Traits - Paranoid for sure. I think Envious could be an interesting touch, but the opposing Neutralist makes sense too. Dislikes AI? One True Way? Devious? They pull in a lot of directions.
Probably get a 1.5 for expansion since they're looking for something.
[close]
Those are all my thoughts for now, a whole six months late (sorry). I haven't even played Starsector 0.96 yet...