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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - lgustavomp

Pages: [1] 2
1
Nice work man

2
Mods / Re: [0.95a] WhichMod 0.5
« on: May 15, 2021, 03:18:21 PM »
Thank you for this mod. It's amazing.

3
Modding / Re: Fatal: Error Loading []
« on: April 13, 2021, 05:58:23 PM »
Man, finding exactly what's going on with that little info is like trying to give pills to a wild cat while drunk over a tightrope. The advices I can give you are: look at other mods which add skins and try to figure out what's not matching and focus on the files you created. And yeah, search for open "[]" or missing "," on your code.

4
Hmmm is it possible to make multiple "file" entries to include multiple slightly different sounds that it would choose from? Or would it just play all of them all the time?

If you want them to be randomly chosen, its simple.

same sample, slightly different pitch:

Quote
    "my_weapon_fire":
    [
        {"file":"my_sounds_folder/weapon_fire.ogg","pitch":1.10,"volume":1.00},
        {"file":"my_sounds_folder/weapon_fire.ogg","pitch":1.00,"volume":1.00},
        {"file":"my_sounds_folder/weapon_fire.ogg","pitch":0.90,"volume":1.00},
    ],

Different sample:

Quote
    "my_weapon_fire":
    [
        {"file":"my_sounds_folder/weapon_fire_01.ogg","pitch":1.00,"volume":1.00},
        {"file":"my_sounds_folder/weapon_fire_02.ogg","pitch":1.00,"volume":1.00},
        {"file":"my_sounds_folder/weapon_fire_03.ogg","pitch":1.00,"volume":1.00},
    ],

5
As far as I know, the bit rate does not matter. But the sample must be MONO.

Did you create your "sounds.json" on your data/config folder? if you don't you'll need to make something like this:

Quote
    "my_weapon_fire":
    [
        {"file":"my_sounds_folder/weapon_fire.ogg","pitch":1.00,"volume":1.00},
    ],

then, on your "weapon.wpn" file:

Quote
   "fireSoundTwo":"my_weapon_fire",

6
Modding / Re: [0.95a] Another random SWP
« on: April 12, 2021, 03:31:12 AM »
...I ended up boosting the speed, armor and shield efficiency a bit.  Just up to 1.2 to make it on the low end of low tech shields.  Instead of the extremely horrid 1.6 that it has right now.  And I ended up swapping the mine strike for a mobility ability which felt much more appropriate for the style of ship....

I gave her that terrible shield eff because she used to have ammo feeder. But as the spee already has the same system, I tried something different and still "fun" to play with. You're not the only one unhappy with the mines, I'll iterate more on her system.
btw: her shield is garbage, but the flux stats are pretty insane overall, it's almost paragon level. My idea was not to make another tank (there's a onslaught already to fill that hole) but a sort of long range harasser, that would use her massive offence as defense. It still subjected to change thou, depending on the community response.

Thanks for the feedback and I'm glad you're liking it.

7
Don't know if this will help you but: I strongly recommend you, when updating a mod, deleting the previous folder instead of overwriting the files.

8
Modding / Re: [0.95a] Another random SWP
« on: April 08, 2021, 06:50:56 PM »
I really forgot to slow down that turn rate. Will fix that in the next patch. But they're meant to be fast (like hephaestus) anyway, because I want them to be effective on broadsiders. As you know, the AI tends to dance too much to mitigate hull damage.

9
Modding / Re: [0.95a] Another random SWP
« on: April 06, 2021, 02:37:52 AM »
 Sorry. It is fixed now

10
Modding / Re: [0.95a] Another random SWP
« on: April 05, 2021, 07:25:36 PM »
Thanks for the nice words Szasz and Chairman.

I started this mod with a dream of making boats in space, but yeah, you're right, they look boring. I'll address this issue as soon as I get some free time and creativity influx. But anyway, here we go guys, updated to the new patch and also made a long needed clean up on the mod files. There's also a papa spee that I'm still trying to make it fun and relevant in comparison with other BBs.

11
Modding / Re: [0.9.1a] Another random SWP
« on: December 04, 2020, 07:46:58 PM »
I really like the carrier Eagle and the rocket tweaks.

They are even more consistent now  ;)

Aight guys, updated the first post as usual, there are some sprite tweaks, new weapons and balance changes.

keep me updated if you find something over(or under)powered.

12
Mods / Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« on: October 30, 2020, 01:56:09 PM »
jeezz, the lines, the shadding.... . Congrats man, amazing work

13
Modding / Re: [0.9.1a] Another random SWP
« on: August 27, 2020, 12:05:13 AM »
Thanks everyone and sorry for the long delay. I'm pretty busy at work this month.

I updated the first post with the new version to download.


14
Modding / Re: [0.9.1a] Another random SWP
« on: August 04, 2020, 01:31:42 PM »
gimme pls

and thank you

15
Modding / Re: [0.9.1a] Another random SWP
« on: August 04, 2020, 09:05:08 AM »
Because the mod lacks faction files, the Singlnir is pretty much unknown to all factions except the remnants.
Also default_ship_roles file is absent so the Graf Spee will not spawn in markets. Or is it a testing-only ship?

No, that's a noob modder fault.

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