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Messages - Deathviper

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Bug Reports & Support / Re: Activation Key Help
« on: September 14, 2022, 04:13:10 PM »
Hi Alex, I found my receipt for my purchase, and forwarded it to the email you provided. Aaaaaannnnnd I just found the activation code. I was looking for an email from Fractal, not BMT. Sorry to bother you, you can delete. Code worked!

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Bug Reports & Support / Re: Activation Key Help
« on: September 14, 2022, 03:52:13 PM »
You need mailing address? Is that what your referring to? Email sent.

3
Bug Reports & Support / Activation Key Help
« on: September 14, 2022, 03:46:20 PM »
Hello all, I got a new computer as the old one crashed and is totally dead, and I don't seem to have the activation key still, its been a while since i purchased the game and i have no idea if I even still have it. How can I get it restored? Or am I even able to?

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General Discussion / Re: Ai core as governor questions
« on: February 28, 2020, 07:01:10 AM »
Haha yeah I got a pretty self sufficient 6 colony system, able to defend itself in most circumstances so far. Debating throwing the alphas in there to govern them

5
General Discussion / Ai core as governor questions
« on: February 28, 2020, 06:44:31 AM »
Ok so I've poked around the internet a bit and can't quite find the answer to my questions and now have some more....

1. What is the advantage of the alpha ai as GOVERNOR? I can't seem to find anything that specifically addresses the bonuses of this.

2. Do they randomly rebel? I've read a few things that appear as if they rebel randomly for no reason, but others that say only if you try to fire them.

3. Do they extend you planetary govern slots past the max human  so for example, you have 12 colonies, max human admins (I'm under the impression you can only have 3 or
4) can you still place ai cores on the excess to remove negative penalties for overgoverning?

Just having a hard some for some reason finding this info on using ai as governor I just cant find it. I know the bonuses for using them on infrastructure. Thanks for any replies!

6
General Discussion / Re: Battlestation always joining as reserve?
« on: February 22, 2020, 06:59:59 PM »
Now that you mentioned that I noticed a trend. If pirates are hostile and attacking my planet with my defense force and I join the station joins, but if it's the pirates, my defence force and and independent NEUTRAL faction it's been held in reserve. Even tested it a bit as I could and station does not always join if a neutral fleet is present. How peculiar and yes I do have nexerelin as one of my mods ... It's either a bug or must have something to do with (4th?) party fleets joining the fray.

7
General Discussion / Salvageable derelicts
« on: February 22, 2020, 06:27:19 AM »
I just wanted to confirm when you get information on a salvageable derelict that it can also be an uninhabited mining station or habitat and it does NOT mean it's necessarily a derelict ship?

8
General Discussion / Re: Battlestation always joining as reserve?
« on: February 22, 2020, 06:03:17 AM »
Did some testing and I'm just really confused. Sometimes it joins and sometimes it doesn't. Would it still show in the battle list if it was under repairs and unavailable?

9
Suggestions / Re: Gas giants and colonies
« on: February 22, 2020, 05:58:29 AM »
I know it's a late reply as I'm new to game and forums, but I really like this idea. Just throwing it out there.

10
General Discussion / Battlestation always joining as reserve?
« on: February 20, 2020, 08:00:07 PM »
Anyone able to explain to me why my hi tech battlestation always joins battles as reserve and never deploys but before I upgraded it from an orbital station it did join? Noob here and so confused.... To clarify these are not direct engagements on the planed from an expedition, but several fleets engaging expedition and touching the battlestation blue circle so it does show up as being engaged.

*Edit* After some battle tests station appears to join the battle for allied fleets and help them but if I join and command it's always held in reserve and I can't deploy it. Any ideas?

11
Mods / Re: [0.9.1a] Player Station Construction (v3.0.1)
« on: February 18, 2020, 06:33:08 AM »
Is this mod supposed to let you create a station on an empty stable point? I cant see to get that option, just the normal vanilla build options.

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