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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - DerkaDur

Pages: [1]
1
Mods / Re: [0.96a] Console Commands v2023.05.05
« on: August 21, 2023, 10:40:05 PM »
Oh cool, is that the SCVE mod?

2
Mods / Re: [0.96a] Console Commands v2023.05.05
« on: August 19, 2023, 08:49:41 PM »
Is there a command that lets you find a derelict ship, like the Halbmond from Tahlan? I tried toying around but I'm not sure what command would tell me its location on the map.

3
Modding / Re: [0.95a] Additional Search Commands
« on: January 07, 2022, 10:59:42 AM »
Do you think it would be safe to add without starting a new save?

4
Mods / Re: [0.95a] Mayasuran Navy 8.3.4 RC3
« on: April 27, 2021, 08:31:33 AM »
Hey there, wondering if there's a way to find the Javanicus(M) in the hull data folder? Still running the 0.9.1a version if that makes a difference.
It's not a hull, it's a .skin file.


Ok, is there a way to find all the edit options i'd get from a ship data spreadsheet? I can see the ordnance points, but is there a way to see the armor or max speed?
With a skin, you can only adjust certain stats. Your best bet would be to edit the base hull in the .csv

Ok got it, thanks  :)

5
Mods / Re: [0.95a] Mayasuran Navy 8.3.4 RC3
« on: April 26, 2021, 02:50:48 PM »
Hey there, wondering if there's a way to find the Javanicus(M) in the hull data folder? Still running the 0.9.1a version if that makes a difference.
It's not a hull, it's a .skin file.


Ok, is there a way to find all the edit options i'd get from a ship data spreadsheet? I can see the ordnance points, but is there a way to see the armor or max speed?

6
Mods / Re: [0.95a] Mayasuran Navy 8.3.4 RC3
« on: April 26, 2021, 09:57:40 AM »
Hey there, wondering if there's a way to find the Javanicus(M) in the hull data folder? Still running the 0.9.1a version if that makes a difference.

7
Mods / Re: [0.9a] Vesperon Combine 1.2.0 - 03/03/19
« on: March 22, 2021, 07:22:59 PM »
Just tried it and it does in-fact work, with the caveats you listed as well. Thanks, now I don't have to wait 10 in game years for the agent to pop up randomly

8
Bug Reports & Support (modded) / Re: fatal null error
« on: November 04, 2020, 08:51:32 PM »
Hey, sorry for the late reply. Tried it out with the console command and it seems to be working. Thanks!


Edit: Scratch that, seems to be that when I hover the cursor over some fleets the null error occurs

9
Bug Reports & Support (modded) / fatal null error
« on: November 03, 2020, 08:36:53 PM »
Hey all, hope everyone's having a good day/night. Just encountered a fatal:null error while scavenging in a core world. I've experienced a crash like this before, I'm fairly certain its connected to nexerlin and a possible invasion success. Ill attach the log file and list all of my mods (grand sector and ruthless sector not active now or when current play-through started).

Any help is appreciated.

log:
113104 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  -   Patrolling market Chaxiraxi has priority 19.0; defensive rating 94.6
113182 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Orbital Habitat, faction: independent
113233 [Thread-4] INFO  exerelin.campaign.fleets.VultureFleetManager  - Dangerous fleet count: 0
113233 [Thread-4] INFO  exerelin.campaign.fleets.VultureFleetManager  - Dangerous fleet count: 0
113308 [Thread-4] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for air considering options
113430 [Thread-4] INFO  data.scripts.campaign.tahlan_LegioStealingHomework  - Interval elapsed, the space fascists gonna learn today
113576 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Picking task for Anvil Industries task group
113692 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Picking task for 20th Hek
113710 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Picking task for Rel's Fleet
113975 [Thread-4] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for dassault_mikoyan considering options
114055 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Picking task for Persean League task group
114196 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Picking task for Xhan Empire task group
114413 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Small Research Station to Belt Operations
114515 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Route finished, looking for new task
114515 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Picking task for Coalition task group
114516 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  -   Patrolling market Lucifron has priority 14.9; defensive rating 1318.0
114516 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  -   Patrolling market Atrio has priority 3.6; defensive rating 442.5
114516 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  -   Patrolling market Arcon has priority 19.3; defensive rating 1013.9
114516 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  -   Patrolling market Reydes has priority 14.2; defensive rating 176.6
114516 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  -   Patrolling market Akvan has priority 85.4; defensive rating 168.7
114516 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  -   Patrolling market Telepylus has priority 4.5; defensive rating 198.8
114516 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  -   Patrolling market Chaxiraxi has priority 22.4; defensive rating 80.3
114531 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Picking task for Neutrino task group
114573 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Picking task for Tiandong task group
114579 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Picking task for United Pamed task group
114632 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: rare_ore to Perinthus
114889 [Thread-4] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for exalted considering options
114979 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Picking task for Tri-Tachyon task group
115055 [Thread-4] INFO  com.fs.starfarer.api.plugins.timers.IndEvo_TimeTracker  - newDay
115056 [Thread-4] INFO  com.fs.starfarer.api.plugins.timers.IndEvo_TimeTracker  - running OnNewDay for com.fs.starfarer.api.impl.campaign.fleets.IndEvo_ShippingManager
115056 [Thread-4] INFO  com.fs.starfarer.api.plugins.timers.IndEvo_TimeTracker  - running OnNewDay for com.fs.starfarer.api.plugins.ambassadorPlugins.IndEvo_ambassadorPersonManager
115056 [Thread-4] INFO  com.fs.starfarer.api.plugins.ambassadorPlugins.IndEvo_ambassadorPersonManager  - reptracker
115056 [Thread-4] INFO  com.fs.starfarer.api.plugins.ambassadorPlugins.IndEvo_ambassadorPersonManager  - lastDayFactionRep isEmpty/null
115056 [Thread-4] INFO  com.fs.starfarer.api.plugins.timers.IndEvo_TimeTracker  - running OnNewDay for com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_Academy
115056 [Thread-4] INFO  com.fs.starfarer.api.plugins.timers.IndEvo_TimeTracker  - running OnNewDay for com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_Academy
115230 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
115424 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [RunningDark.ogg]
115425 [Thread-10] INFO  sound.null  - Playing music with id [RunningDark.ogg]
115466 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.A.new.super(Unknown Source)
   at com.fs.starfarer.ui.A.new.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.String.<init>(Unknown Source)
   at com.fs.starfarer.ui.P.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.addIconFor(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.<init>(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$9.public.float(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$9.beforeShown(Unknown Source)
   at com.fs.starfarer.campaign.C.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

mods:
"anvil_industries",
  "raccoonarms",
  "lw_autosave",
  "CWSP",
  "Celestial Mount Circle",
  "CombatAnalytics",
  "chatter",
  "lw_radar",
  "lw_console",
  "istl_dam",
  "diableavionics",
  "edshipyard",
  "XLU",
  "Aic",
  "GMDA",
  "hvbplussimple",
  "IndEvo",
  "Imperium",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "Neutrino",
  "nexerelin",
  "SCY",
  "swp",
  "tahlan",
  "exalted",
  "Templars",
  "THI",
  "TORCHSHIPS",
  "TS_Coalition",
  "underworld",
  "vayrasector",
  "vayrashippack",
  "lw_version_checker",
  "vesperon",
  "XhanEmpire",
  "shaderLib"

10
Bug Reports & Support (modded) / Re: CTD after set amount of time?
« on: March 27, 2020, 09:03:23 PM »
Tried the patch. Couldn't quite get it to work, but I updated Nexerelin and things seem to be running smoothly so far. Thanks for the help guys!

11
Bug Reports & Support (modded) / CTD after set amount of time?
« on: March 27, 2020, 07:45:12 PM »
Howdy all, hope you are staying safe out there.

Started experiencing an issue today where my game would crash to desktop after loading up two different saves 20 minutes apart. In the more recent save i was just exiting combat, in the save before that I was in hyperspace on my way back from an expedition. The crash seems to occur not long after entering hyperspace (after having gone to a system and leaving). I was about a decade into this game, so I'm surprised that whatever error occurred I hadn't encountered earlier.

Here is the crash log:
2106429 [Thread-4] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 24.0, 52.0
2106429 [Thread-4] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 24.5, 52.5
2106429 [Thread-4] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 6.5625
2106464 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [RunningDark.ogg]
2106480 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
2106639 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.graphics.A.Object.o00000(Unknown Source)
   at com.fs.graphics.A.Object.o00000(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.campaign.comms.ooOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.super.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)



Here is the list of mods:

Anvil Industries 0.9.3a
Arsenal Expansion 1.5.3i
Autosave 1.1
Common Radar 2.5
Console Commands 3.0
Dassault-Mikoyan Engineering 1.18a
Extratential Lanestate Union 0.7.0b
Grand Sector 0.2.1
Kadur Remnant 3.1.2
LazyLib 2.4f
Legacy of Arkgneisis v1.7.0
MagicLib 0.28
Mayasuran Navy 8.2.9
Nexerelin 0.9.6b
Scy Nation 1.58
Ship/Weapon Pack 1.10.5
Tahlan Shipworks 0.3.14d
Tiandong Heavy Industries 1.2.1a
Tyrador Safeguard Coalition 1.6.1c
Vayra's Sector 3.1.5
Vayra's Ship Pack 1.1.4
Version Checker 2.0
Vesperon Combine 1.2.0
ZZ GraphicsLib 1.4.1


Any help would be appreciated

12
Hey there, love the mod!

  I received the blueprint for the new pathfinder expeditionary ship, and immediately placed an order for two ships. At the end of the month, I am notified that 125,000 worth of credits went into the production of the ships. This confused me, because my heavy industry is capable of 550,000 in custom production a month. I try queuing just one, and the same thing happens. Next month I trying building a different ship worth 490,000, and it completes at the end of the month. I'm not sure whats going on. Is there something I am doing wrong? Any feedback is appreciated.

 Thanks  ;D

I've seen this problem happen when i updated in the middle of a play through, since then, i started a new save but haven't been able to find a blueprint for the ship yet so i don't know if this problem is related to updating mid-game or if it's an issue with the mod.
The Pathfinder lacks an entry in the default_ship_roles.json making heavy industry incapable of making one. The Gremlin (LP) and (P) has the same problem in vanilla. You can add the entry yourself or wait for it to get fixed.

Thanks!

13
Hey there, love the mod!

  I received the blueprint for the new pathfinder expeditionary ship, and immediately placed an order for two ships. At the end of the month, I am notified that 125,000 worth of credits went into the production of the ships. This confused me, because my heavy industry is capable of 550,000 in custom production a month. I try queuing just one, and the same thing happens. Next month I trying building a different ship worth 490,000, and it completes at the end of the month. I'm not sure whats going on. Is there something I am doing wrong? Any feedback is appreciated.

 Thanks  ;D

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