Disabling hyperstorms does not seem to work, sadly. For now it seems everything else looks like it works (sector size/density settings and such), but that's so far based on first glance.
Glad to hear this will be getting an update. Does anyone have a settings.json file which is a good size but is that sweet spot before the fps begins to drop too much, or have any recommendations on how to improve fps when on the sector map. I have a pretty good rig and more RAM allocated to starsector but my fps drops to about 15 when in the sector map screen on the provided .json file
For me, 140000, maybe 150000 for h/w seems to be the edge of noticeable impact on performance. 150000 sees some stuttering if there's more than say your fleet on screen in hyper, 140000 seems to not care until it gets noticeably crowded and often stays butter smooth. I'll leave what I use below if you're interested. Assuming you're not one of those pro-gamer rich-kids that cannot seem to accept anything below 144 and you're more like me where 60 fps is still the standard, I'd start at 140000. And that's for both width and height range...is it just me or does it also seem odd that the vanilla Sector is a rectangle of all things.
"sectorWidth":140000,
"sectorHeight":140000,
"AdjustedSectorConstellationCount":150,
"AdjustedSectorConstellationSize":750,
"AdjustedSectorConstellationCellSize":7,
"sectorConstellationRemnantMin":40,
"sectorConstellationRemnantMax":50,
"sectorConstellationRemnantSkipProb":0,
"sectorRemnantPresenceLow":0,
"sectorRemnantPresenceMed":1,
"sectorConstellationRuinsMin":20,
"sectorConstellationRuinsMax":25,
"sectorDerelictMotherships":5,
"sectorDerelictCryosleepers":10,
# this field controls the amount of Coronal Taps, default = 2
"sectorCoronalTaps":12,
# this fields control the amount of Gates outside of Core Worlds, default is 15 and 20
"minNonCoreGatesInSectorMod":25,
"maxNonCoreGatesInSectorMod":40,
# this fields control the amount of XIV Legion-class ships you can encounter outside of the Core Worlds, default is 2, 3, 1, 2
"XIV_LEGION_NON_SALVAGEBLE_MIN":0,
"XIV_LEGION_NON_SALVAGEBLE_MAX":0,
"XIV_LEGION_SALVAGEBLE_MIN":20,
"XIV_LEGION_SALVAGEBLE_MAX":40,
#Random number of arcs apply to map
#Vanilla value 20
"AdjustedSectorRndArcs":20,
#Generate hyperstorms options.
#"true" for generating hyperstorms for BIG map, "false" to generate default-sized hyperstorms.
#Disclameer - might not work properly in "false" state if Nexerelin isn't updated (v0.10.5 or older) but enabled
"AdjustedSectorHS":false,
Edit: Edited because I realized I was using an out-od-date version of AS. I now also know why hyperstorms are not being disabled, which upsets me a fair bit since I've found that storms are not that amusing to deal with and do more to frustrate the player than offer a meaningful mechanic. Hopefully one day they will be something that can be turned off again rather than simply be made either just as much a problem or less so. Supposedly traveling at slower speeds eliminates the constant bouncing and damage of fleets, but that's never worked for me...even cutting speed down below half I still get bounced around like a pinball machine's *** and half my fleet still winds up badly messed up by the time I get anywhere. That's not fun, Fractal, that's blood pressure inducing.
I'm currently using this setup and it seems fine in terms of performance given my aging machine. For reference, I run on an old ass i7 (a 6700, yes that old) with 16Gig RAM, a 1660Ti 8Gig VRAM, and the install is on a mechanical. So unless your rig is barely able to run StarSector vanilla, this should be fine as well. I also have the shaders turned off with GraphicsLib to help since the effects it adds are neat, but costly.