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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - ReconUHD

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1
Bug Reports & Support / 0.95a RC12 procurement mission bugged
« on: April 08, 2021, 05:43:49 AM »
https://imgur.com/C9HWhpT

I never got a single month of procurement payment for dozens of such missions I completed this run. Whenever the demand is met, the payment schedule sets month to 0 and I never see a credit of it in my income page.

Here is the mod list:
{"enabledMods": [
  "$$$_lightshow",
  "pantera_ANewLevel40",
  "lw_autosave",
  "timid_admins",
  "CaptainsLog",
  "capturecrew",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "diyplanets",
  "sun_fuel_siphoning",
  "sun_hyperdrive",
  "interestingportraitspack",
  "internalaffairs",
  "lw_lazylib",
  "logisticsNotifications",
  "MagicLib",
  "wisp_perseanchronicles",
  "playerflagpack",
  "TAR",
  "speedUp",
  "sun_starship_legends",
  "timid_supply_forging",
  "transfer_all_items",
  "US",
  "ungp",
  "URW",
  "shaderLib"
]}

2
how is reputation grinding balanced for the new level cap, or any other modified level cap for that matter?

3
General Discussion / Re: 0.95- First Impressions
« on: March 28, 2021, 06:18:08 AM »
I share your opinion that the skill system needs better work. I don’t think the open skill tree from 0.91 was the best, but the current one forces critical trade offs early in the game with little information and is truly anxiety inducing. For example, the first two skills in technology are both crucial to smuggling, why am I forced to lock into either? The system has become a de facto class system, which should have been fulfilled bY the choices of ships and mods.

4
No problem, more nuisance than anything with hotkeys.

5
1600*1200, not full screen. 13inch mbp plugged into mirrored external monitor.

whenever the mac goes into sleep mode and wake up from it with the game running in the back ground,
the mouse and the UI are completely disoriented.
See example attached, my mouse is hovering over a different area but the game register it over "next tip". All the UI positions are, I imagine, stretched and transformed.

In 1440*900, not full screen without external monitor,

the same happens, except this time no area over the game screen is registered at all, i.e. no cursor position within the 1440*900 UI triggers any response.

This bug is not new, and has been in game since 0.91a.



[attachment deleted by admin]

6
Thank you.

7
Bug Reports & Support (modded) / Increasing ram allocation on macOS
« on: March 02, 2020, 12:31:20 AM »
I have been unable to increase the ram allowance up to 4g on my system. I followed the guide on the forum and modified the Starsector.bat file, specifically "-Xms4096m -Xmx4096m -Xss1024k". The console in game still shows only 1.5 or even 1.4 g of ram allocated. I used again the bug report function to verify the launch option and the ram allocation is not increased at all. I even tried to replicate the edits to the starsector.bat32 file but of course nothing changed.

Thank you.

8
Mods / Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« on: February 22, 2020, 01:02:31 AM »
This mod does not break anything !!!

It must be something else . best to show a screenshot with the problem! ;)


Ultimately want able to replicate the bug. Great mod though.

9
Mods / Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« on: February 21, 2020, 03:47:30 AM »
Enabling this mod seem to have broken the command screen during battle: the screen would be dragged towards the bottom left corner. The only way to select ships near the right top side of the map would be to zoom out. I am not entirely sure if this is the mod’s doing or some incompatibility issue though.

10
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.14a
« on: February 13, 2020, 12:51:50 PM »
Would this mod be save game compatible?

11
Modding / Re: [0.9.1a] Kantai Collection Portrait Pack (v1.0)
« on: January 22, 2020, 01:30:20 PM »
Now these are the ships the sector needs.

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