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Messages - scmp

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1
Mods / Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« on: April 28, 2021, 06:58:09 AM »
I would absolutely love an update to this mod. I hope the mod author is doing well!

2
Modding / Re: [0.9.1a] Sol System (v0.2.3 - 2/5/2020)
« on: April 15, 2021, 04:48:34 PM »
Updated for Starsector 0.95a-RC12.

Download Here

Only changed the game version in the mod_info.json. That's all it required. Also moved the system a little to the right.

3
Modding / Re: [0.9.1a] Sol System (v0.2.3 - 2/5/2020)
« on: February 05, 2020, 07:21:29 AM »
0.2.3 has been released!

Download
Git Repo

Version 0.2.3 - 02/05/2020
- Added Callisto (Barren-Bombarded)
    Conditions:
        Cold
        Poor Light
        Low Gravity
        No Atmosphere
        Abundant Ore
        Abundant Rare Ore
        Abundant Volatiles

- Added Pluto (Barren), and Charon (Barren)
- Every planet and moon have new textures except for Oberon & Triton. (Credit to Alexzzz for showing me how)
- Some planet type changes:
    Venus: Lava -> Toxic
    Mercury: Rocky-Metallic -> Barren-Bombarded
    Luna: Barren -> Barren-Bombarded
- Saturn now has more visually accurate rings (Picture in OP)
- Temporarily removed the belts from Jupiter, Uranus, and Neptune pending replacement with better visuals
- Condition Changes:
    Mercury:
        Removed Meteor Impacts
        Added Thin Atmosphere
        Added Irradiated
    Venus:
        Removed Extreme Tectonic Activity
        Added Tectonic Activity
        Added Irradiated
    Luna:
        Added no_atmosphere
        Added low_gravity
    Io:
        Removed Extreme Tectonic Activity
        Added Tectonic Activity
        Added Poor Light

4
Is there a way to render models outside of the game? I'm trying to get the rings for Saturn in my mod to look right, and having to open the game and start a new game every change is making it quite the effort.

5
Modding / Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
« on: February 03, 2020, 05:26:20 PM »
I intended on quite a few of those actually, but felt it was getting crowded. Who knows, maybe they'll still make it in.

Ceres is the largest object in the asteroid belt and as you've noticed, it's quite prominent in sci-fi. I'd like to at some point include it in the lore of the mod at some point.

6
Modding / Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
« on: February 03, 2020, 10:23:00 AM »
Don't worry, Ceres is staying in the mod. I have an idea for it I'd like to do in a future update.

7
Modding / Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
« on: February 02, 2020, 08:22:59 PM »
I have a few (OK, a lot) suggestions for planet types and conditions.  Please don't take this as a criticism of your mod.  It's just my OCD showing.

Spoiler

Mercury
change type from rocky_metallic to barren-bombarded
remove METEOR_IMPACTS.  Mercury isn't under constant bombardment.
replace TOXIC_ATMOSPHERE with no_atmosphere.  There is almost no atmosphere on Mercury (about 10^-9 earth atm).

Venus
change type from lava to toxic.  The SS description of toxic worlds matches Venus perfectly.
change DENSE_ATMOSPHERE to TOXIC_ATMOSPHERE
remove EXTREME_TECTONIC_ACTIVITY

Terra

Luna
change type from barren to barren-bombarded
add LOW_GRAVITY, no_atmosphere

Mars
change type from desert to barren-desert.  The SS description of barren-desert worlds matches Mars perfectly.
change ORGANICS_COMMON to organics_trace

Ceres
Remove it.  Too small to realistically colonize.

Jupiter

Io
change THIN_ATMOSPHERE to no_atmosphere.  There is almost no atmosphere on Io (about 10^-8 earth atm).
add POOR_LIGHT

Europa
change ORGANICS_ABUNDANT to organics_trace.
change THIN_ATMOSPHERE to no_atmosphere.  There is almost no atmosphere on Europa (about 10^-12 earth atm).

Ganymede
change THIN_ATMOSPHERE to no_atmosphere.  There is almost no atmosphere on Ganymede (about 10^-6 earth atm).

Callisto
Add it!  Its the third largest moon in the solar system.
type barren-bombarded
condition POOR_LIGHT, LOW_GRAVITY, COLD, no_atmosphere

Jupiters Belt
Remove it.  Yes Jupiter has rings, but they are really thin and faint, and its more important to include all four of Jupiter's iconic Gallalian moons.

Saturn

Enceladus
Remove it.  Too small to realistically colonize.

Titan
remove INIMICAL_BIOSPHERE.  There is no life on Titan, inimical or otherwise.  Or is this creative license on your part?

Saturn's Belt

Uranus

Oberon
Remove it.  Too small to realistically colonize.

Uranus Belt

Neptune

Triton
Remove it.  Too small to realistically colonize.

Neptunes Belt
Remove it.  Yes Neptune has rings, but they are really thin and faint.

[close]

No worries, I welcome the suggestions! I initially tried to avoid barren worlds for the most part because I wanted the system to be OP for colonizing purposes, but the more I think about it the more I think I'd like to more accurately portray it so I think I'll take your suggestions.

As for the smaller planets, I mostly added them for fluff because I just wanted more moons. I feel Uranus/Neptune should at least have one moon. Maybe I'll check to see if there are better options. And for titan's inimical_biosphere it is definitely creative license. I like to subscribe to the idea that Titan is one of the mostly likely candidates in our system for life to have evolved on, albeit with a slightly different chemistry than ours.

Edit:
Also, I started working on the next update. Hopefully I'll have it out by the end of the week.

8
Modding / Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
« on: February 02, 2020, 11:31:17 AM »
Oh man I was actually pretty close to figuring it out myself apparently. I just wasn't listing the textures in the config...

Thanks for letting me know how!

And somehow googling for textures didn't even occur to me.

9
Modding / Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
« on: February 01, 2020, 04:17:30 PM »
Some of the moons/dwarf planets you include are really small with surface gravity less than 5% earth.  I don't know what the practical limit on colonizing a low gravity body would be, but I'd guess it might be around 10% = 0.1 g.

Moon = 0.165 g (for reference)
Ceres = 0.029
Enceladus = 0.011
Triton = 0.079
Oberon = 0.035

If you are aiming for completeness, you might consider adding Callisto (0.126 g), Eris (0.084) and Pluto (0.063).  But if you are aiming for realism I would cut out everything below around 0.1 g.

I wasn't really going for realism, but I did try to keep things to some sort of messed up scale and I tried to pick the more unique bodies that I'm aware of. I certainly wanted to add more moons/dwarf planets but felt I was going a bit overboard already. I'm not against adding those in the next update though, whenever I get around to it that is.

Yes, I missed pluto, he is a planet to me, so when I'm over thirty, the guys say he is no longer a planet, I don't agree. I would like to see these exosplanets as well as the moons mentioned by Alexzzz, but I would like to make a request to you: if possible, increase their orbit distance in relation to the planets they orbit, as it is unable to build gas traps, since it was alleged that the orbit was compromised (the same orbits that the moons of jupiter and saturn have), please.

Pluto almost made it in the last update, but I wasn't sure whether to put it in or not. And sorry, which planets are you talking about in regards to increasing their orbital distances? The orbits aren't final at all at the moment anyway, I wanted to get the rings looking right and then adjust the moons.

Neat mod!  I did a quick hack to get the textures of Jupiter and its moon Io in the game.


Spoiler
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Awesome! Would you mind sharing the code snippets of how you did it? I haven't quite figured that out yet. I'll add your code to the mod with credit to you. Also where'd you get the textures?

10
Modding / Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
« on: January 24, 2020, 10:33:05 AM »
If you want to make it a gas giant, you can. It's not too hard to do. Just go into the file and change 'lava' to 'gas_giant' on the line that generates the planet. It's all commented so you should be able to find it easily. I still think lacking better planet classifications, lava fits it best. It still a mainly rocky planet with plenty of volcanic activity going on, not to mention the hottest planet in our solar system. I admit I didn't do the deepest research into all the planets but even NASA says it's volcanic in nature.



I've been wondering what else you might do with this, both to make the Sol system more interesting, and maybe give it yet more flavor. One also wonders how it is that Terra and the whole system have come to be essentially uninhabited, except for "decivilized" remnants. Meanwhile there are 'Domain' drones numerously throughout space in the regular game, yet none in the Sol system. Is it possible to manually seed the Sol system with several boss drone encounters (along with patrolling drones)? The biggest boss of course aught to be around Terra herself, but there could be several others, including various well defended Domain artifacts. Lastly, there could be a domain 'ark' orbiting say Neptune or Uranus, the last remnants of old Earth foiled just as they were about to escape.

What happened? Clearly it was an AI war versus humanity that humanity lost.

With several such encounters, Sol becomes not a cornucopia handed to a beginning player on a platter, but rather something to be hard fought for, with commensurate reward in the end; Sol system itself, with maybe the added benefit of any Domain artifacts like that Ark.

I honestly didn't really put too much thought into the lore behind it besides civilization somehow collapsed without destroying the planet in the process. That said, this is an excellent suggestion that I really like. But I also don't know how to do any of it. Making the system itself took a lot of learning. Perhaps in the future I'll get around to figuring out how to do something like this, or someone else can if they see this (aka anyone else is free to use this mod for their own purposes).

Unfortunately though I doubt I'll do any major updates any time soon. My main goal was to get it playable, which it is now. My classes started up this week and it's going to be quite a busy semester so I won't have much time for anything else really.

11
Modding / Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
« on: January 22, 2020, 06:22:26 PM »
Venus should be a toxic gas giant if we're being realistic (clouds of sulfuric acid) but other than that every thing seems pretty cool and interesting

Venus is NOT a 'gas giant'. While it's atmosphere is much thicker than our own, it is still an egg shell around the rocky planet relatively speaking.  Gas giants are vastly larger than Earth, virtually all of the diameter being gas, very thick atmosphere, and a lot of it. Venus by comparison is a rocky planet very similar in size to Earth. If Venus had a magnetic field, and the density of it[s atmosphere contained as water instead, it would be quite Earth like. Take away Earth's magnetic field, and vaporize the oceans, you'd have Venus.

The only real difference between the real Venus and the descriptors used by Scmp, is that Venus most certainly does have a toxic atmosphere, what with sulfuric acid clouds and all that. I do not believe there is a planetary condition descriptor of "high pressure atmosphere" in the game, but that would be apt if it was. I suppose in theory the high pressure could be to a degree contained within the descriptor 'Extreme Weather', though that might be more apt due to the insanely high winds of the upper atmosphere. In any case, Venus already starts with a 250% hazard, which is about as extreme as anything the game already generates. Rather than pile on every condition that 'could' apply, the few they 'do' apply are more an abstraction of the difficulty a future technology would have in maintaining a colony.

All in all I think Scmp did a fantastic job with the planet types and resources. Sadly there is no in game analogue for the farms of Ganymede (see "The Expanse"), as the real limiting factor for Earth's solar system is that only Earth can have a farm. Terraforming the planets will not make the game retroactively apply a farming option, sadly. It would be interesting though if such a thing might be doable once a planet has been rid of all it's negative conditions, like some sort of tavern encounter option, hiring an agricultural specialist or something.

You pretty much hit the nail on the head. Also, I gave Venus the "Dense Atmosphere" condition, I figured that would represent the high pressure. I thought about adding toxic too, but 300% hazard rating is pretty high so I left it out.

Also I think using Boggled's terraforming, when you terraform to a terran planet you get +2 food production on said planet. I could be wrong, but I seem to remember that happening. I made Mars a desert planet with the still not implemented history/description of the system being that it was partially terraformed before society on Earth collapsed. I figured it'd be fairly easy to terraform and get the second farming planet.

If anything, making this mod has made me wish for much more planet types and conditions to better represent real world equivalents. Variable hazard rating for conditions would amazing, that way we could sort of apply multiple conditions and edit their hazard ratings according to how severe they are.

12
Modding / Re: [0.9.1a] Sol System (v0.1.1 - 1/19/2020)
« on: January 21, 2020, 02:30:24 PM »
Sweet! Thanks for this. I very much want a single system that can house several worthwhile colonies. Both Mars and Venus are (or at least should be) in theory terraformable (thanks Boggled), so that makes three with (potentially) high habitability, and if just a couple of the other planets have good mining potential, we've got a windfall!

Sure would be nice though to have predefined stats for at least a few planets, to make sure Earth covers everything and a pair of others doubles up. I hope you continue your efforts.

I just updated to bring back preset conditions for most of the planets. Though I also changed Venus to lava as I felt it fit Venus' volcanic nature better than rocky metallic did. Though it's still terraformable with Boggled's Miller-Urey device of course.



Changelog:
Version 0.2.1 - 01/21/2020
- Removed doubled organic condition from Titan

Version 0.2.0 - 01/21/2020
- Added back preset planetary conditions to most planets (without the crash)
- Made preset planetary conditions toggleable within the mod file
- Added Ceres
- Changed Venus from rocky_metallic to lava due to its volcanic nature
- Changed Titan from frozen to rocky_ice. Such a hard planet to classify.

13
Modding / Re: [0.9.1a] Sol System (v0.1.1 - 1/19/2020)
« on: January 19, 2020, 06:44:24 PM »
Updated to 0.1.1
- Fixed null crash by removing all preset planetary conditions. The entire system now has random conditions.
- Changed system position to (8500,-10500)

Looks neat. Would probably use it if the crash you are talking get's fixed. And if you got questions make sure to ask on the Unofficial Discord, Alot of helpful people there.

Thanks for mentioning the discord, I wasn't aware of it before.

14
Modding / [0.95a] Sol System (v0.2.4 - 4/15/2021)
« on: January 18, 2020, 06:09:26 PM »
This mod is an attempt to add our very own home system, Sol, to Star Sector. It is not a 100% accurate model nor is it intended to be. That said, I did try to be true to reality as much as I could. The main goal besides adding the system, is to provide an extremely colonizable system with a ton of resources so that you don't need to colonize elsewhere. That means it is not balanced at all. If you wish to turn off preset planetary conditions in an attempt to not make it as overpowered, I provide instructions below.

I do have some lore planned for the mod as well. Though it is not lore-friendly with Star Sector itself considering the game takes places far away from Earth. My main focus has been actually creating the system and working on visuals. Lore comes second to that. See future plans below for a look into what the lore could be. Currently, the basic lore is that the inhabitants of Terra (Earth) began colonizing the system as well as beginning terraformation processes on Mars. Some unknown event occured and civilization on Terra collapsed, leaving all colonies stranded without needed resupply. They eventually died off. All that is left on Terra are primitive, lawless communities.

Most of the planets have preset conditions, but this is now toggleable in the mod file. The default is presets turned on, to turn off them and make all planets have random conditions do the following:
  • Open SolSystem_modPlugin.java in any code editor.
  • On line 19, change the boolean variable presetConditions to false.

Download Here
Git Repo

Here are some pictures of the system.
Spoiler






[close]

Planets, Moons, and their presets included are:
Spoiler
Mercury - Rocky Metallic - 250% Hazard Rating
- Hot
- Thin atmosphere
- Irradiated
- Toxic atmosphere
- Low gravity
- Ultrarich ore
- Ultrarich rare ore

Venus - Lava - 250% Hazard Rating
- Very hot
- Tectonic activity
- Irradiated
- Dense atmosphere
- Ultrarich ore
- Ultrarich rare ore

Terra (Earth) - Terran - 75% Hazard Rating
- Habitable
- Mild climate
- Bountiful farmland
- Spare ore
- Spare rare ore
- Vast ruins
- Plentiful organics
- Decivilized

     Luna - Barren - 175% Hazard Rating
     - No atmosphere
     - Low gravity

Mars - Desert - 125% Hazard Rating
- Scattered ruins
- Thin atmosphere
- Moderate ore
- Moderate rare ore
- Common organics

Ceres - Barren - Random Conditions

Jupiter - Gas Giant - Random Conditions


     Europa - Frozen - 200% Hazard Rating
     - Abundant organics
     - Plentiful volatiles
     - Thin atmosphere
     - Cold
     - Poor light
     - Low gravity

     Io - Lava - 225% Hazard Rating
      - Tectonic activity
      - Poor light
      - Hot
      - Thin atmosphere
      - Low gravity
      - Abundant ore
      - Abundant rare ore

     Ganymede - Rocky Ice - 200% Hazard Rating
      - Cold
      - Poor light
      - Thin atmosphere
      - Low gravity
      - Moderate ore
      - Moderate rare ore
      - Abundant volatiles

     Callisto - Barren Bombarded - 225% Hazard Rating
      - Cold
      - Poor light
      - Low gravity
      - No atmosphere
      - Abundant ore
      - Abundant rare ore
      - Abundant volatiles


Saturn - Gas Giant - Random Conditions

     Enceladus - Cryovolcanic - 225% Hazard Rating
     - Low gravity
     - Very cold
     - Tectonic activity
     - Poor light
     - Diffuse volatiles

     Titan - Rocky Ice - 200% Hazard Rating
     - Plentiful volatiles
     - Moderate ore
     - Moderate rare ore
     - Common organics
     - Cold
     - Poor light
     - Inimical biosphere
     - Scattered ruins

Uranus - Ice Giant - Random Conditions

     Oberon - Rocky Ice - Random Conditions

Neptune - Ice Giant - Random Conditions

     Triton - Cryovolcanic - Random Conditions

Pluto - Barren - Random Conditions

     Charon - Barren - Random Conditions

[close]

These conditions aren't perfect. If you have any suggestions or ideas let me know. I'd like to eventually fill out all the planets left as random as well.

Future Plans:
- Custom planet types and conditions
- Expanded lore, including a potential new faction to guard the system
- Abandoned colonies (stations) around the system
- Improved visuals and atmosphere of the system, including improved Asteroid & Kuiper belts along with belts for Jupiter, Uranus, and Neptune
- Further planet and/or moon additions
- Further editing of planet/moon conditions
- Integrate Version Checker

Changelog
Spoiler
Version 0.2.3 - 02/05/2020
- Added Callisto (Barren-Bombarded)
    Conditions:
        Cold
        Poor Light
        Low Gravity
        No Atmosphere
        Abundant Ore
        Abundant Rare Ore
        Abundant Volatiles

- Added Pluto (Barren), and Charon (Barren)
- Every planet and moon have new textures except for Oberon & Triton. (Credit to Alexzzz for showing me how)
- Some planet type changes:
    Venus: Lava -> Toxic
    Mercury: Rocky-Metallic -> Barren-Bombarded
    Luna: Barren -> Barren-Bombarded
- Saturn now has more visually accurate rings
- Temporarily removed the belts from Jupiter, Uranus, and Neptune pending replacement with better visuals
- Condition Changes:
    Mercury:
        Removed Meteor Impacts
        Added Thin Atmosphere
        Added Irradiated
    Venus:
        Removed Extreme Tectonic Activity
        Added Tectonic Activity
        Added Irradiated
    Luna:
        Added no_atmosphere
        Added low_gravity
    Io:
        Removed Extreme Tectonic Activity
        Added Tectonic Activity
        Added Poor Light

Version 0.2.2 - 01/21/2020
- Reduced number of asteroids in both belts. They were causing a large performance hit.

Version 0.2.1 - 01/21/2020
- Removed doubled organic condition from Titan

Version 0.2.0 - 01/21/2020
- Added back preset planetary conditions to most planets (without the crash)
- Made preset planetary conditions toggleable within the mod file
- Added Ceres
- Changed Venus from rocky_metallic to lava due to its volcanic nature
- Changed Titan from frozen to rocky_ice. Such a hard planet to classify.

Version 0.1.1 - 01/19/2020
- Fixed null crash by removing all preset planetary conditions. The entire system now has random conditions.
- Changed system position to (8500,-10500)
[close]

15
I'm trying to make my first mod which just adds a new star system into the game. I'm running into two (probably related) problems.

This is the first.
Spoiler
[close]

and when I try to launch the game I get this error.
Spoiler
[close]

I've been googling to no avail. Any help please?

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