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Mods / Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« on: April 28, 2021, 06:58:09 AM »
I would absolutely love an update to this mod. I hope the mod author is doing well!
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
I have a few (OK, a lot) suggestions for planet types and conditions. Please don't take this as a criticism of your mod. It's just my OCD showing.Spoiler
Mercury
change type from rocky_metallic to barren-bombarded
remove METEOR_IMPACTS. Mercury isn't under constant bombardment.
replace TOXIC_ATMOSPHERE with no_atmosphere. There is almost no atmosphere on Mercury (about 10^-9 earth atm).
Venus
change type from lava to toxic. The SS description of toxic worlds matches Venus perfectly.
change DENSE_ATMOSPHERE to TOXIC_ATMOSPHERE
remove EXTREME_TECTONIC_ACTIVITY
Terra
Luna
change type from barren to barren-bombarded
add LOW_GRAVITY, no_atmosphere
Mars
change type from desert to barren-desert. The SS description of barren-desert worlds matches Mars perfectly.
change ORGANICS_COMMON to organics_trace
Ceres
Remove it. Too small to realistically colonize.
Jupiter
Io
change THIN_ATMOSPHERE to no_atmosphere. There is almost no atmosphere on Io (about 10^-8 earth atm).
add POOR_LIGHT
Europa
change ORGANICS_ABUNDANT to organics_trace.
change THIN_ATMOSPHERE to no_atmosphere. There is almost no atmosphere on Europa (about 10^-12 earth atm).
Ganymede
change THIN_ATMOSPHERE to no_atmosphere. There is almost no atmosphere on Ganymede (about 10^-6 earth atm).
Callisto
Add it! Its the third largest moon in the solar system.
type barren-bombarded
condition POOR_LIGHT, LOW_GRAVITY, COLD, no_atmosphere
Jupiters Belt
Remove it. Yes Jupiter has rings, but they are really thin and faint, and its more important to include all four of Jupiter's iconic Gallalian moons.
Saturn
Enceladus
Remove it. Too small to realistically colonize.
Titan
remove INIMICAL_BIOSPHERE. There is no life on Titan, inimical or otherwise. Or is this creative license on your part?
Saturn's Belt
Uranus
Oberon
Remove it. Too small to realistically colonize.
Uranus Belt
Neptune
Triton
Remove it. Too small to realistically colonize.
Neptunes Belt
Remove it. Yes Neptune has rings, but they are really thin and faint.[close]
Some of the moons/dwarf planets you include are really small with surface gravity less than 5% earth. I don't know what the practical limit on colonizing a low gravity body would be, but I'd guess it might be around 10% = 0.1 g.
Moon = 0.165 g (for reference)
Ceres = 0.029
Enceladus = 0.011
Triton = 0.079
Oberon = 0.035
If you are aiming for completeness, you might consider adding Callisto (0.126 g), Eris (0.084) and Pluto (0.063). But if you are aiming for realism I would cut out everything below around 0.1 g.
Yes, I missed pluto, he is a planet to me, so when I'm over thirty, the guys say he is no longer a planet, I don't agree. I would like to see these exosplanets as well as the moons mentioned by Alexzzz, but I would like to make a request to you: if possible, increase their orbit distance in relation to the planets they orbit, as it is unable to build gas traps, since it was alleged that the orbit was compromised (the same orbits that the moons of jupiter and saturn have), please.
Neat mod! I did a quick hack to get the textures of Jupiter and its moon Io in the game.Spoiler[close]
I've been wondering what else you might do with this, both to make the Sol system more interesting, and maybe give it yet more flavor. One also wonders how it is that Terra and the whole system have come to be essentially uninhabited, except for "decivilized" remnants. Meanwhile there are 'Domain' drones numerously throughout space in the regular game, yet none in the Sol system. Is it possible to manually seed the Sol system with several boss drone encounters (along with patrolling drones)? The biggest boss of course aught to be around Terra herself, but there could be several others, including various well defended Domain artifacts. Lastly, there could be a domain 'ark' orbiting say Neptune or Uranus, the last remnants of old Earth foiled just as they were about to escape.
What happened? Clearly it was an AI war versus humanity that humanity lost.
With several such encounters, Sol becomes not a cornucopia handed to a beginning player on a platter, but rather something to be hard fought for, with commensurate reward in the end; Sol system itself, with maybe the added benefit of any Domain artifacts like that Ark.
Venus should be a toxic gas giant if we're being realistic (clouds of sulfuric acid) but other than that every thing seems pretty cool and interesting
Venus is NOT a 'gas giant'. While it's atmosphere is much thicker than our own, it is still an egg shell around the rocky planet relatively speaking. Gas giants are vastly larger than Earth, virtually all of the diameter being gas, very thick atmosphere, and a lot of it. Venus by comparison is a rocky planet very similar in size to Earth. If Venus had a magnetic field, and the density of it[s atmosphere contained as water instead, it would be quite Earth like. Take away Earth's magnetic field, and vaporize the oceans, you'd have Venus.
The only real difference between the real Venus and the descriptors used by Scmp, is that Venus most certainly does have a toxic atmosphere, what with sulfuric acid clouds and all that. I do not believe there is a planetary condition descriptor of "high pressure atmosphere" in the game, but that would be apt if it was. I suppose in theory the high pressure could be to a degree contained within the descriptor 'Extreme Weather', though that might be more apt due to the insanely high winds of the upper atmosphere. In any case, Venus already starts with a 250% hazard, which is about as extreme as anything the game already generates. Rather than pile on every condition that 'could' apply, the few they 'do' apply are more an abstraction of the difficulty a future technology would have in maintaining a colony.
All in all I think Scmp did a fantastic job with the planet types and resources. Sadly there is no in game analogue for the farms of Ganymede (see "The Expanse"), as the real limiting factor for Earth's solar system is that only Earth can have a farm. Terraforming the planets will not make the game retroactively apply a farming option, sadly. It would be interesting though if such a thing might be doable once a planet has been rid of all it's negative conditions, like some sort of tavern encounter option, hiring an agricultural specialist or something.
Sweet! Thanks for this. I very much want a single system that can house several worthwhile colonies. Both Mars and Venus are (or at least should be) in theory terraformable (thanks Boggled), so that makes three with (potentially) high habitability, and if just a couple of the other planets have good mining potential, we've got a windfall!
Sure would be nice though to have predefined stats for at least a few planets, to make sure Earth covers everything and a pair of others doubles up. I hope you continue your efforts.
Looks neat. Would probably use it if the crash you are talking get's fixed. And if you got questions make sure to ask on the Unofficial Discord, Alot of helpful people there.