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News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - arknok

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hello
   thanks for replying. I was using the 1.1 version. the base game now has a method for adding stable locations. you interact/click on the star with an alpha core and antimatter in your cargo.

i tried using the spawngate from console commands and i got a crash to desktop. i know thats not part of your mod, im just wonder if things were drastically changed in the RC15 version.

Better colonys is adding a add admin command that messes up the console commands that come after it.....

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Mods / Re: [0.95a] Console Commands v2021.04.10
« on: May 11, 2021, 12:26:30 PM »
this mod adds much need utily, very handy.

had a ctd when atempting to use the spawn gate command.

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I'm getting the commands not loading error. What's the fix?

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Mods / Re: [0.95a] Stellar Networks - handy intel boards
« on: April 14, 2021, 01:08:05 PM »
was the banking agent yours or someone else's? It was really handy to have a place to separate out capital so you wouldn't accidently spend it.

i like your work, it adds nice options for those who dont want to focus on fighting.

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Mods / Re: [0.9.1a] DIY Planets - Terraforming and more!
« on: September 27, 2020, 01:50:18 PM »
your mod(1.0.12) crashes to desktop on loading a save game or starting a new game. I rolled back to ver(1.0.6) and it loaded fine. the error message said it was looking for a config (terrform_config.json(I think))

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Mods / Re: [0.9.1a] Player Station Construction (v3.0.1)
« on: February 09, 2020, 12:32:01 PM »
cool. thanks. ;D

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Mods / Re: [0.9.1a] Player Station Construction (v3.0.1)
« on: February 07, 2020, 11:42:49 PM »
so i was wondering, why cant you put a siphon station on a brown dwarf? they are defind as a really big gas giant that is slightly too small to ignite into a full star.

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Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v3.0.2)
« on: January 16, 2020, 06:02:51 PM »
 if I knew how to upload images i could show you.  :(

If your on/in hyperspace the button is grayed out. However if your mouse cursor crosses the button it crashes to desktop.

btw i really like your mods. and thanks for adding support for fds!

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Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v3.0.1)
« on: January 15, 2020, 10:17:44 PM »
hello
   So love your work. I was going to do something similar, but having trouble figuring out how the code works. a couple of things:

The initiate recall button when pressed in hyper space causes a crash to desktop(station mod)

The terrorforming mod does not support fringe defense Syndicate world types

http://fractalsoftworks.com/forum/index.php?topic=12243.0

Can you support this mod? I would like to use it in conjugation with your mod.

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