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Suggestions / Re: Wait For Raid Results
« on: September 02, 2024, 04:16:15 PM »
Why raise sensor profile if patrols are automatically informed of the player's position and made hostile?
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
So I have been repeat trading heavy arms to pirate faction bases, then raiding immediately after...what is the downside to this?The downside is lowering the stability of the raiding target for a couple of months, which risks that market decivilizing and disappearing if the stability is too low for too long.
Above a certain threshold they should also spawn bounty hunters looking for the player, that can be bribed to go away (possibly with SP + bonus XP) for an amount related to the money involved.What's the point of doing a stealth mission every time you use the black market if the factions end up finding out about your identity and sending fleets after you anyway? At that point just fly in, do your illegal business and spend the SP on making customs look the other way.
Oh, and also – there’s now a shortcut (“Q”) to select the “Major events” tag. That’s the one for important stuff like Colony Crises, Hyperspace Topography, and TBD in the future.When I first read that my brain thought TBD was an abbreviation for some kind of new game mechanic, leaving me wondering what Terraforming something something, Teleportation Bridge Device, or something something Death otherwise went completely unmentioned. Oops .
Luddic Path cells can once again cause incidents are player colonies
"Take all" button no longer takes over-capacity fuelGreat change, but muscle memory is going to result in me yeeting my entire collection of supplies/fuel more than once, I fear .
Increased amount of fuel available for purchase at colonies by 50%Yes please. Me buying up entire fuel planets worth of fuel lategame was getting a bit silly.
Ground defenses, if we're being totally honest, I'm not sure that they have too much of a role right now. They're neat conceptually but would much be lost if planets just had certain baseline ground defenses built-in with no industry to represent that? I don't think so. I could see reworking that at some point. I guess the only thing they really do is make certain core worlds that don't have them more vulnerable to raiding.Maybe they can use a balance pass, but for what it's worth I do think it's a useful lever to have insofar as making a planet not a sitting duck without having to make it a minor fortress with an Orbital Platform/Patrol HQ.
Hah, yeah. Might be kind of fun though, honestly; just imagining the visual of a bunch of enemy fleets coming out of slip-burn all around you.I'm now imagining Pather tithe collection fleets blasting in at Mach 20, overshooting their target and coming to a stop several lightyears away...right next to a Hegemony patrol fleet in the core . All the player sees is a weird blur in hyperspace, probably being dismissed as a sensor ghost.
Oh, this is definitely player-only stuff.For what it's worth I'm actually glad to hear this, because when I read "up to burn level 900+" my first thought was Pathers setting up hyperspace cannons to slingshot tithe collectors to every random fleet within a ~10 lightyear radius. Definitely looking forward to trying these things myself, though .