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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - Space Dynamics

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I was trying to figure out why my game slowed to a crawl, then approached a system containing your faction. I can't say for sure that was the issue but good lord look at all that! There were just as many patrolling outside of the system, it was crazy!

General Discussion / Re: December surprise
« on: December 05, 2020, 09:31:01 AM »
I mean there's already so much that's coming or has been reworked that I'm scared I'll have to relearn the game lol.

I'm not! :D  I'm a little worried that NONE of the mods will work on patch day, tho.

The vast majority will not! Luckily the game is excellent with no mods at all. :D

Exactly! My gameplay cycle after each patch is to do a vanilla game to get a good idea of the changes and new features. Usually by the time I'm done with that game, a good bunch of mods have rolled out to enjoy.

Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 16, 2020, 03:03:27 PM »
Ohh Exciting!  ;D

Just wanted to say I love the ships in this mod. I find the OE-360 Whispering Grass pretty intimidating with the lightning randomly lashing out of it. Cool!

General Discussion / Production UI
« on: March 01, 2020, 05:44:41 PM »
Hello friends!

Does there happen to be a mod that changes the Production tab UI to something more akin to the fleet screen (or even refit screen)?

One thing that influences my choice of ships is it's looks. I also have a 1440p monitor and everything is just so small on the production screen. I can mouse over a ship to get a better look at a ship, but I just find it inconvenient.

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