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Mods / Re: [0.95.1a] Adjusted Sector
« on: August 17, 2023, 03:55:22 AM »
Question: what file do I replace with the new bigger hyperspace map?
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I think it happens the most at launch (when I first load a game), but other than that it feels random to me.Thanks for helping me with this.Well, unfortunately there's a good chance I won't be of much help after all, because I'm only seeing one instance of CampaignEngine in the memory dump. It's possible that several copies of the campaign are leaking briefly and then getting cleaned up (which could take long enough to cause serious stutter). Usually that would only happen upon reloading, but not necessarily. I've personally never seen more than 3 copies (even while debugging memory leaks), so something's definitely going wrong. Have you noticed any pattern to when the stutters occur? (e.g. at the end of each month or when a specific thing happens in-game)
Here's the file. It's quite big though. I dumped it when there were 6 copies of the campaign data in memory.
You can use console commands to generate a file with everything Starsector has in memory at a given moment ("dumpheap confirm"). You'll want to run it once you have several copies of the campaign in memory. It might take a while. If you upload that file I'll take a look at it.Thanks for helping me with this.
Not necessarily a solution, but may be of use:Most of the solutions in these posts is already present in my game. I already installed jre 8, with the custom vmparam from discord. One of the post does suggest it's DIY planet, but I'm getting these messages as soon as I start a new campaign and sometime as soon as I load my save first time for a session. One option is to just ignore it as I'm running jre8 but it happens so regularly that at times I get upto 6 copies of my campaign in memory.
https://fractalsoftworks.com/forum/index.php?topic=25654.0
https://fractalsoftworks.com/forum/index.php?topic=25127.0
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Arma Armatura fighters are in fact fighter sized frigates. Most of them are, at least. That means that they have the size and mobility of a fighter, but the mechanics of a pilotable ship. So if your mech gets destroyed/disabled in combat, you can't spawn a new one and have to wait till the end of the battle to attempt to recover it. And just like a regular ship, you might very well not be able to that fighter back.Wait so it's a fighter that cannot be respawned.