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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - anhkhoa3302

Pages: [1]
1
Mods / Re: [0.95a] Tahlan Shipworks 0.7.2 - Hammerheaderer
« on: July 14, 2021, 06:35:55 PM »
The game crash when I try to use "Project Cashmere" gun.

Spoiler
73294 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
   at data.scripts.weapons.tahlan_CashmereScript.advance(tahlan_CashmereScript.java:173)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.fire(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Update MagicLib.

If I have to point that out one more time...

Sorry, my bad  :-X

2
Mods / Re: [0.95a] Tahlan Shipworks 0.7.2 - Hammerheaderer
« on: July 14, 2021, 11:11:36 AM »
The game crash when I try to use "Project Cashmere" gun.

Spoiler
73294 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
   at data.scripts.weapons.tahlan_CashmereScript.advance(tahlan_CashmereScript.java:173)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.fire(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

3
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: May 26, 2021, 08:22:22 AM »
Shame on you, you just pushed the release date back for another two weeks  ;D ;D ;D

You're the coolest Vayra, please update for the new version <3
Isn't that mean the mod will never be released if someone ask something every 2 weeks, lmao

4

is this normal ?

5
I have an ideal to add more flavor to your mod. My English isn't good so I will try to make it simple, I hope you understand  :P

My ideal is to add a special resource that produce by the Academy. The engineer. The Academy now will demand domestic goods and a little supplies to function, demand isn't meet it will produce less engineer and officer training will slower.

The engineer will be demanded by military/insterstellar relay ,supercomputer, restoration dock,....to function at 100% and will less effective if the demand wasn't meet

And if it possible...the engineer could also count as a crew but with much higher payroll and cost to hire. They will give us some effect if we have enought of them in our fleet.
Let say your fleet need 100 crew minium for all ship to function at 100%
 -> 10% of them is engineer : -5% supplies cost to maintain fleet
 -> 20% : -7% supplies cost in maintain, -5% fuel used per light year
 -> 30% : -10% supplies cost, -10% fuel used, +15% more resourse gain from scavenging ,40% faster and 20% cheaper ship repair after/out battle
 -> 40% : -10% supplies cost, -10% fuel used, +20% more resourse gain from scavenging, fast and cheap like the 30%, +15% faster fighter replacement, 20% faster weapon repair in battle and  20% reduce overload duration.
 Any more than 40% will not have any more effect .Let pay them 3 or 4  time more than normal crew to make it balance XD

Thanks for your awesome mod !

Edit : I think restoration dock should demand some heavy machiney, metal and engineer (if you decide to add this in your mod, of couse) to function and It give you +10% ship quality and some credit every month depend  on colony size + fleet size of that planet because the dock not only fix your ship but anyone's ship. This version of restoration dock can only build on planet have heavy industry/ Orbital work.

6

Military relay and intrstellar relay aren't supposed to be this ,right :v Beside, the colony have largest fleet size also gain the buff from the relay applied for smaller colonies . My english isn't good but I hope you get it, please fix the relay

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