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Messages - Fwiffo

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Mods / Re: [0.95.1a-RC6] More Planetary Conditions 2.1.1a
« on: February 07, 2023, 03:21:28 PM »
Is this compatible with boggled's Terraforming and Station Construction? And if not, is there any chance to make it so? I'd like to try this but cannot live without TASC anymore.

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Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: February 03, 2023, 07:13:17 AM »

It adds the AI cores to your monthly items. Wherever you have it set to deposit your items is where the AI cores will be. It's possible (but extremely unlikely) that you didn't receive any AI cores, since the chance to produce one each month is random.
Getting nothing 8 months in a row at 15% would have a chance of ~0.000026%. Now, I consider myself unlucky, but not THAT unlucky. :D
I was looking for them on the same planet Kletka was on, but I can see that there are indeed AI cores in my main storage colony. Just didn't know they gathered along with custom production, thanks!

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Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: February 03, 2023, 12:42:26 AM »
TLDR: Where is Kletka supposed to store its produced AI cores? I'm not seeing any after over half a year.

Detailed: I have a planet with Kletka and Supercomputer (from IndEvo), and Kletka is improved and has Alpha-chan controlling it, but it hasn't produced a single core so far, after 6-8 months (the chance to produce nothing is 15%). Its demand of 4 domain artifacts has been fully supplied the whole time, and I've been keeping the planet extremely cold without terraforming in order to avoid randomly breaking it.

I'm not sure what additional info I should provide, so I'll take any directions on why it might be breaking. :)

4
Mods / Re: [0.95.1a] Diktat Enhancement 1.2.0d
« on: January 28, 2023, 02:47:20 AM »
Is there a way to actually remove the "Patriotic Fervor" modifier from Diktat planets in an ongoing save?
Some sort of project in game, or through config editing?

5
- I tried to replicate the buy/sell price bug for the Yuri luxuries and, I'm not quite sure, but it might be tied to the save that you were using when you updated to 1.5.1? Because I made a new save to try out the bug and I think it's gone now. I don't mean to make you do over into a new save, but that's just my best guess right now...
I'm making a new save anyway, so will see if the problem persists. :)

Also, great work on the update! Can't wait to try out the new goodies!

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Thank you very much for reporting this bug! That's quite strange since it seems to work okay when I was trading 1 piece at a time, but when I moved entire stacks, I replicated this issue! I'm still not sure why, but it seems to be related to my setting the items' base value and export value (when, looking at the mod HMI, it seems their luxury commodities were set without). So I applied the relevant fix (hopefully!) in this patch below. It's just the relevant fix, so please copy and paste it inside your YRXP folder - there is far too many half-finished stuff in my copy that I can't easily upload a full folder anymore!
Unfortunately, the issue hasn't been solver. I'm still able to trade the same goods over and over again after applying the fix.
I've also noticed that pop singles and xenofashion do not appear in market share window at all - could it be related?

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There's a bug with the mod's trade commodities. I bought some pop singles and xenofashion off Caparice station, went to a Tri-Tachyon station, sold them for 240, then immediately bought them back for 90, and then sold it again for 240 - this cycle can be repeated endlessly, giving you money each time, without even leaving the station.

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