1
Blog Posts / Re: Skill Changes, Part 1
« on: July 02, 2021, 03:30:02 PM »
Two questions:
If you put a Neural Interface on a ship module (on a ship added by a mod, presumably, since there are no player-ownable ships with modules in the base game), will you be able to control that module directly?
Quote
Note: deployment points are now shown on the ship tooltip as a separate stat, to help make these sorts of things clear.Does this mean that deployment points and recovery cost are getting split up in ship_data.csv?
If you put a Neural Interface on a ship module (on a ship added by a mod, presumably, since there are no player-ownable ships with modules in the base game), will you be able to control that module directly?