Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - mora

Pages: [1] 2 3 ... 8
1
Opening a comm link with any Remnant Nexus while being anything but hostile with them results in a bunch of nullEx messages appearing.

2
Mods / Re: [0.95a] Magellan Protectorate v1.08a - update and fixes
« on: July 12, 2021, 01:56:39 AM »

One of the systems generated in the Magellan constellation tends to attract mission destinations. Is it not tagged as a core world?

3
Mods / Re: [0.95a] Roider Union 1.2.2
« on: July 08, 2021, 04:36:26 AM »
The Roider versions of the Phaeton and Colossus Mk.II logistics stats are still based on 0.9.1a. The Phaeton gained more 200 more fuel capacity and now costs 4DP while the Colossus uses 4 fuel per/LY instead of 3.

4
Found this bug while fiddling around with Arsenal Expansion since that mod also has the same issue.
It is possible to clone "permanently assigned" mercenaries by storing their ships in any storage and then assigning them onto any other ship.
The top row are the cloned mercs.


Been fiddling around with the Misc.isUnremovable() function and I've come to the conclusion that this was probably never meant to be used with anything that isn't an AI core. Or more precisely anything that doesn't use the AI core officer interface.
The reason behind that is because AI cores do not persistently exist in the officer interface and will not show up in the officer list if you do not have any of them in your cargo while human officers will not disappear from the interface unless you dismiss them, leading to this issue. I'm guessing this is a vanilla limitation and fixing this smells tricky unless there is a way to prevent storing ships, which sounds like digging into to obfuscated parts of the vanilla code so I suggest making company mercs non-permanent for an easy fix.

5
There's an error in the option nobody will probably pick.
Spoiler
[close]
Also Sierra counts towards your officer limit, cannot be reassigned despite being removable by storing whatever ship it is in, making it simply cumbersome to use. Either just make Sierra a normal officer or integrate it into the quest ship if the API allows it.

Edit:Storing whatever ship Sierra is on makes the ship still have Sierra in it but makes Sierra reassignable to any other ship, leading to infinite Sierras.
Spoiler
[close]

6
Mods / Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« on: June 29, 2021, 08:19:16 PM »
Mouse-overing the "Cataphract LSM" hullmod on an Einhander with 5 or so D-mods caused a NPE crash.
Spoiler
Code
2280165 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.hullmods.cataphract.getDescriptionParam(cataphract.java:108)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.o00O.showTooltip(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.o?0000(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.ModWidget.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.K.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]

7
sra_asplode_02.ogg is stereo instead of mono unlike all the other ship explosion sounds for some reason. It sounds out of place when using headphones.

8
Mods / Re: [0.95a] Volkov Industrial Conglomerate 1.3.2
« on: June 28, 2021, 11:33:53 PM »
Currently revitalizing(respeccing) an officer at any VIC revitalizing centre makes the skill "Officer Training"(or L4L) not apply to that officer. I'm guessing this part of the code hasn't changed since the last version of Starsector?

9
Prism Freeport sells HVB boss ships right off the bat when Vayra's Sector isn't installed. Is this so that you're not locked out of the boss ships without Vayra's Sector or simply because there is no variable associated with the ships so it just defaults to selling them?

There is a minor issue in the special contact mission when you go down the bribe route, I had to talk to the portmaster twice for the "Return to Prism Freeport" mission prompt to show up in the interaction dialog which probably means that returning to Prism without talking twice won't let you progress? Edit:Did it again and it was just the prompt not showing up. Though there is some weirdness like docking immediately with Asharu after buying them makes the "Return to Prism Freeport" show up before "Your fleet approaches Asharu". Is this because of the vanilla mission system and not Nexerelin?

10

It seems that the new response fleet feature is bugged, a fleet without an assignment spawned nearby after a raid.

11
The Crook needs a nerf. Flux-free 600 kinetic DPS with 770 range is too good for 5 DP. Most normal frigates except for the Omen is a easy one-sided battle because of the 770 range.
Also the Nebulite's designation is "Converter Miner" which sounds like a typo, isn't it supposed to be "Converted Miner"?

12
Spoiler
[close]
Might be intended and not really a balance issue either since remnant fighters pale in comparison to the "new" fighters and also not impossible lore-wise too but kinda felt weird so posting it anyway.

13
Bug Reports & Support / [0.95a-RC11] Broken story quest option
« on: March 29, 2021, 08:07:02 PM »
Spoiler
[close]
I think the image explains enough.

14
Mods / Re: [0.9.1a] Underworld 1.5.0
« on: March 20, 2021, 06:06:42 AM »
I didn't fight anything in the same star system prior to encountering the cabal fleet. I just jumped into the Magec system and immediately after I got intercepted by the irregular cabal fleet.
The LOW_REP_IMPACT flag is, for some *** reason, not checked on both sides when infecting other fleets.  Is Alex aware?
Does this mean its a bug or oversight in vanilla code? Like somehow a flag that shouldn't be there ended up on a cabal fleet? I once had a independent scavenger fleet respond to the encrypted broadwave signal event and try to intercept me while still in "independent mode".(this only ever happened once so it must be some kind of very rare bug or some mod script.) Maybe this and that are related?

15
Mods / Re: [0.9.1a] Underworld 1.5.0
« on: March 18, 2021, 12:36:46 PM »
No. It was a new save that was on Cycle 206 Month 11.

Pages: [1] 2 3 ... 8