1
Mods / Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« on: October 01, 2021, 12:54:50 PM »what are you peoples saying ?
There's already pirate fleets running around with Cataphracts
I've seen Leynos, Gunhazard, and Garrega used by them, thing is they ain't very smart when using them and tend to get deleted instantly the second they try to go on the offensive...
Also pilotable strike crafts seem pretty stubborn when it comes to going back to the carrier when they are damaged or running low on CR, they just refuse to do it ...
You're correct, some fleets occasionally have cataphracts in them but I'm essentially trying to do a total conversion so ALL fleets will have them. If I learn enough about modding I will also add a slider so everyone can choose just how many cataphracts they want to see in each fleet. For now, I just want to make every single fleet have a ton of mechs to see the crazy duels and have some semblance of [inster favorite mech anime, game, or movie here]. Eventually, I want to tweak the values so I hit that sweet spot where you don't see capital ships absolutely hammering through battles and instead see massive mech battles with ships only serving as long-range support giving mechs more of a significance in battle than just fun play toys. This is just my personal preference but I know others would like the game to play differently that's why I want to make the mod as acessible as possible to the point where you can tweak not just the amount of Armaa's ships and wings but all ships, but I have zero modding skills so I don't think I'll be able to learn how to make this in any reasonable time.