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Messages - Dr.Rumba

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Mods / Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« on: October 01, 2021, 12:54:50 PM »
what are you peoples saying ?

There's already pirate fleets running around with Cataphracts

I've seen Leynos, Gunhazard, and Garrega used by them, thing is they ain't very smart when using them and tend to get deleted instantly the second they try to go on the offensive...

Also pilotable strike crafts seem pretty stubborn when it comes to going back to the carrier when they are damaged or running low on CR, they just refuse to do it ...


You're correct, some fleets occasionally have cataphracts in them but I'm essentially trying to do a total conversion so ALL fleets will have them. If I learn enough about modding I will also add a slider so everyone can choose just how many cataphracts they want to see in each fleet. For now, I just want to make every single fleet have a ton of mechs to see the crazy duels and have some semblance of [inster favorite mech anime, game, or movie here]. Eventually, I want to tweak the values so I hit that sweet spot where you don't see capital ships absolutely hammering through battles and instead see massive mech battles with ships only serving as long-range support giving mechs more of a significance in battle than just fun play toys. This is just my personal preference but I know others would like the game to play differently that's why I want to make the mod as acessible as possible to the point where you can tweak not just the amount of Armaa's ships and wings but all ships, but I have zero modding skills so I don't think I'll be able to learn how to make this in any reasonable time.

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Mods / Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« on: September 30, 2021, 11:54:41 PM »
Does anyone know how to do a total replacer for all factions' ships and wings? Trying to make everyone rock these mechs into battle 100% of the time.

you'd probably have to create a mini mod for every faction you wanted to affect and give them the blueprints/hulls added by this mod.

I don't know dingus about modding so I'm trying to figure this all out, and in the process, I broke the mod so bad even a fresh install won't fix it LMFAO. I'll fix that myself, but I need to know, how would I go about giving a faction the specific hulls and wings from this mod with a new mod? The only thing my feeble mind could think of was editing the world faction settings so that all factions included a percentage chance for the ships to be in fleets, but by the time I arrived at that my files started catching fire.

If it's not too much of an issue could you (or any lovely person who reads this) provide me with an explanation? Even if it's short I'd appreciate it, just anything that can nudge me in the right directions knowing nothing about modding, thanks in advance for any info.

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Modding / {Request} Faction Ship Replacer
« on: September 30, 2021, 05:10:19 PM »
Hello modders, I have an issue that hopefully some talented chad out there can solve. I've been watching a bit too many mech movies and shows and Arma Armatura has really been hitting the sweet spot, but it's a bit sad being the only weeb in the star sector with a mech so I was hoping that I could see these babies a lot more. I don't know scheisse about modding, but I was hoping someone could create or help me create a mod that adds every ship from Arma Armatura, and even some wings from Diable Avionics to the arsenal of all factions in varying amounts but enough to have every faction include at least one mech wing or ship every fleet.

If a framework can be developed so that you can reuse the mod to replace the ships of any faction to a ship of your preference then that's 1000000x better but my request is just for the Arma Armatura ships. Thank you all a billion times in advance for reading or for assisting.

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Mods / Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« on: September 22, 2021, 11:08:58 AM »
Does anyone know how to do a total replacer for all factions' ships and wings? Trying to make everyone rock these mechs into battle 100% of the time.

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Mods / Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« on: July 26, 2021, 01:08:24 AM »
I think having a squad of three or more mechs is better and supposedly it's being worked on (unless I read wrong) which has me excited.

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Mods / Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« on: July 25, 2021, 03:53:12 AM »
I definitely see reason in adding a carrier as you can add your own personal touch to a ship and add to the theme some more. I do agree there isn't a NEED but it could be a nice touch. Maybe a carrier that you can see mechs hanging off the side of, or one with an open service hangar you can see mechs being worked on. Again not a necessity but would be nice but if it was a choice between carriers or more mechs, I rather have more mechs.

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Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: June 23, 2021, 12:10:24 PM »
May I suggest making a partnership with Arma Armatura and expanding the lore of both mod factions so as to create a rivalry between the two?
I've been put in positions in my playthrough where I'm facing of diable with Arma and have had some crazy fun battles! Making it similar to a Gundam type ordeal (Earth Federations vs Principality of Zeon) would make it incredibly interesting and fun giving more lore purpose to the mechs. If you do go through with the idea perhaps you could also add some new mechs to better combat those of Arma, it would be incredibly exciting to see!

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Mods / Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« on: June 21, 2021, 09:45:48 PM »
LOVE YOU! I'm not exaggerating in the slightest when I say I'm absolutely grateful that you've created such a mod and allowed me to realize my mech dreams in this game; it scratches an itch nobody has been able to reach in a while. It might sound like I'm exaggerating, but this weird 2D spes shap game really hits the spot and then this mod is just another blessing on top.

Please keep doing what you are doing and don't give up the mod, but also don't become a bedroom goblin over modding. THANK YOU!

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Mods / Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« on: June 21, 2021, 12:01:48 AM »
This is AMAZING I love mechs! Any ETA on the next update or just whenever its done? Im very excited! May I also suggest adding mechs with blunt, sword, and energy type melee weapons of the frigate variety, don't want to over burden you just spit ballin.

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Bug Reports & Support / Updating and progress preservation
« on: April 23, 2020, 09:29:09 AM »
Simple questions that hopefully garner a simple response. Say an update came out for Starsector how would I go about installing the update without having to install a new version of the game? If I do need to install a new version how would I transfer my saves?

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