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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Blue phoenix

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Mods / Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« on: February 02, 2020, 03:31:27 PM »
After having sunk more than a hundred hours of playtime into a campaign with this mod on, I haven't encountered any ship from this mod. I have although found a few fighters.
Don't know if it's RNG or a bug, just thought i'd report it.
You did start a new campaign, did you not? Unlike a Fallout or Elder Scrolls (Oblivion, Skyrim) game, most of the content has to be pre-generated, or else the most you'll see are weapons from the faction in question*.

* - When the game's variant randomizer throws in those weapons, or a random market spawns them in their inventory.
It's possible that I added this mod shortly after starting the campaign, thanks for the answer.

2
Mods / Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« on: February 02, 2020, 09:19:04 AM »
After having sunk more than a hundred hours of playtime into a campaign with this mod on, I haven't encountered any ship from this mod. I have although found a few fighters.
Don't know if it's RNG or a bug, just thought i'd report it.

3
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: October 29, 2019, 12:17:09 PM »
Is the mod still compatible with the current game version?

it says 0.7.2a, thats a few versions behind starsector
How can it be played on 0.9 then?

4
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: October 28, 2019, 06:47:11 AM »
Is the mod still compatible with the current game version?

5
Probably RNGsus then.

6
I don't know if it's a bug or RNGsus but the skolopendra-class cruiser is on sale on nearly every market in the core worlds, even the non-shadowyard ones.

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Mods / Re: [0.9.1a] Legacy of Arkgneisis 1.4.2 [07/1/19]
« on: October 23, 2019, 06:38:35 AM »
What does the first part of the description of the hull mod "electromagnetic mastery" means?

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