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Blog Posts / Re: The Pilgrim's Path
« on: July 19, 2022, 02:08:24 PM »
And there's also the fact that, looking at some of the technologies available to the player now that colony items are a thing, what we know of Ludd's teachings about "devouring God's creation" have a bit more bite to them. The Mantle Bore, for example, given that it raises planetary ore and organics productions by three units, or three powers, would in fact be capable of hollowing out a planet completely and collapsing it, albeit on a timescale longer than the game is (generally)assumed to run. So you benefit, but it is in fact destroying a whole planet. You are devouring God's creation.
But then, of course, you get around to the fact that abandoning much of this sort of thing would lend a lot more proportional power to terraformed or naturally-terran-climate worlds like Gilead, and how that'd just so happen to give the ruling bodies of world like that more influence and power...
This is an amazing bit of world building I missed out on, great job to David for this! Also I like the way that this game's lore is going, which is more interactive and fun. Though I'm sure a lot of it would be interesting to me, It's pretty boring to read two or three massive paragraphs about a planet, instead of talking to the people there, or something more gamey.