Same issue, not going to rush the author but ED shipyards is one of my favorites. Cant wait till all the mods update. Wish I knew more about coding, might be a simple ID fix or something, but what do I know lol.
Cant wait to try this. Using Terraforming and Station Construction Industrial.Evolution Grand.Colonies2.0.d Better Colonies I hope they play nice with eachother.
Here is an idea, im sure its been discussed before and I dont know how it would be implemented but with the Cryo Sleeper Ship, it would be awesome to be able to get a colony to 7 or 8. But only 1 colony. It would be lore friendly.
Is it just me or does any one else get some serious lag with this? I desperately want to play with this mod but the slow down makes it difficult. Is there any fixes or tweaks that can be done? I read here that it might be all the warp storms?
Or maybe having the ability to add the engine mods to Scy ships but they are 50% less effective. So naturally they are faster, but if you slap on an augmented engine mod it only increases the speed by 1, paring it up with other ships given the same mod. Just an idea. I love your mod. It will always be in my play throughs. Forever.
Is there any plans to tweak the inability to add engine modules to Scy ships? I get what you were going for by making them by default already faster without sacrificing points to spend but in the end if you want to put a Augmented Engine mod on a capital ship and take the point hit, the Scy ships actually become the ones that slow you down. Maybe bump the speed of all scy ships by 1 more? or at least the heavy capitals.