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Mods / Re: [0.95.1a] Realistic Combat 1.14.1
« on: August 16, 2022, 01:50:26 PM »
This mod sounds absolutely bananas, can't wait to try it out.
I've been reading through the feedback, if PD is still a problem for non-PD targets, perhaps the kinetic damage could all be changed to fragmentation, which should still deal fine with most fighters and missiles?
Edit: also the weapon ranges really should have a lot more consideration, many weapons are nearly obsolete by their now relatively-much-shorter range, like the phase lance and tac laser. At least one weapon did not receive any adjustment at all, the 500 range IR laser mounted on the Gladius fighter.
edit: so this total conversion needs more conversion. but really does a good job at portraying the combat style of, say, The Expanse. Unfortunately, too much is happening at too great of speeds at too great of zoom levels for me to really understand a lot of it. I don't think it's a great fit for how *I* play Starsector.
I've been reading through the feedback, if PD is still a problem for non-PD targets, perhaps the kinetic damage could all be changed to fragmentation, which should still deal fine with most fighters and missiles?
Edit: also the weapon ranges really should have a lot more consideration, many weapons are nearly obsolete by their now relatively-much-shorter range, like the phase lance and tac laser. At least one weapon did not receive any adjustment at all, the 500 range IR laser mounted on the Gladius fighter.
edit: so this total conversion needs more conversion. but really does a good job at portraying the combat style of, say, The Expanse. Unfortunately, too much is happening at too great of speeds at too great of zoom levels for me to really understand a lot of it. I don't think it's a great fit for how *I* play Starsector.