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Messages - iseethings

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1
I'm spoiler tagging this for people who don''t know about the system yet, but I am appearing to be having a crash similar to the one fixed at manchester.

Spoiler
Uh, so the mansa system has a jump point next to the MESS station that crashes my game when I hover my mouse cursor over it.

This was the error message-

141409 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.ui.impl.JumpPointTooltipFactory$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.campaign.E.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Honestly I would have stripped all my mods and checked for mod conflicts if I didn't have a suspicion that it is a similar problem to the one previously hotfixed.

Edit: Im a moron and called manchester manatura.

2
Welp, explains why I thought it was random hulls. I would leave some of them completely unmodified because I didn't think I'd keep them for more than 3 months. Thanks for Helping me Sundog.

3
Oh god I literally thought I was just going insane. Thank you too for your willingness to fix it and your understanding of the issue.

4
Wait, here's a save in dropbox that has the problem occurring. I went ahead and recreated the steps for the bug using the barebones loadout, (Console commands, starship legends, and the three libs.) and every time I load it up one of the nebulas or the buffalo is missing a trait. The buffalo and the three nebulas all have a trait because of semi "natural" XP generation through the console commands if that help.

If your not having the problem with the save I'm having when using the mod loadout and this save then I may honestly be suffering from a bad install.

https://www.dropbox.com/sh/s3hlzkk7oxcipzr/AAD4wXEjc8a0YCHKYWcNw_eFa?dl=0

Another edit Because my thought process is one large run on sentence: IF none of the specified civi ships have traits and the bug is happening for you, transfer them to the abandoned station and then back. They should get their traits back.

Last Edit of my life I swear: Made an error, its two nebulas. I forgot to save after grabbing the third to continue testing the bug.

5
I did a full reinstall of starship legends with no edits along with a barebones load out of console commands and the three libs- when I did my test it still happened, and the only edits to the data files of starsector I have made are increasing crew pay and increasing the shipcap for the player fleet.

And... honestly if you can't reproduce the problem on your end its probably best if I just accept it and move on, trying to find out what (REDACTED) algorithm is causing this would be a trial in
madness at that point. It doesn't really bone my game over and if its only affecting me than there's no serious issue. I still get to enjoy one of the best mods on the fractal forums- albeit with a minor annoyance.

EDIT: Forgot to put in details.

The trait kind of goes into a limbo on a reload, just disappears on a civilian ship or two with no discernable reason or error in my log. If I load at all actually its guaranteed for a trait to disappear into thin air for at least one civilian ship. I don't know why it only affects civilian hulls. Its honestly the only reason I don't Just assume its a ram issue at this point.

6
Alright now i wish i didnt do the testing. I might actually lose my mind.

For some reason, a new unmodified version of this mod, with this mod list-

  "lw_console",
  "lw_lazylib",
  "MagicLib",
  "sun_starship_legends",
  "shaderLib"

Is having traits from civilian ships disappear and its kinda baffling.

In other news that might be helpful, even though almost ALL my mods are deactivated I see LOADS of them in the game log. Could that be an issue? Ill try removing them and deleting or replacing the mods enabled folder. Doubt it though.

Edit: Replaced all mods and the folder, issue still persist. again it can be fixed by transferring ships so the tag isnt totally gone, just on some weird standby.

7
Sorry for being so late, i've been unconscious for a few hours

Heres my mod list from the enabled mods file, also I did switch out a old version but that one was used on a different save- I also deleted the entire folder for the old version before updating.

Spoiler
-------------------------------------
  "$$$_lightshow",
  "$$$_trailermoments",
  "adjustable_skill_thresholds",
  "Adjusted Sector",
  "anotherportraitpack",
  "armaa",
  "timid_admins",
  "beyondthesector",
  "CaptainsLog",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "domain_mship_controllable",
  "diableavionics",
  "gunnyhegexpeditionary",
  "hostileIntercept",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "old_hyperion",
  "remnant_command_transfer",
  "tahlan_scalartech",
  "SCY",
  "SEEKER",
  "speedUp",
  "sun_starship_legends",
  "tahlan",
  "exalted",
  "star_federation",
  "TORCHSHIPS",
  "US",
  "URW",
  "vayra ship pack",
  "prv",
  "shaderLib"
-------------------------
[close]

Edit: Im going to use console commands and test different mod combinations for possible conflicts. If that doesn't work i'll do a full reinstall.

8
Welp it appears to be all of the civilian ships that are doing it instead of just the shears, and considering no one else is having this problem I must be running into an outside context mod conflict/ram issue so crud. ( The whole hullmod that simulates the traits disappears.)

Even after checking the logs no errors are reported even with careful reproduction of the situation. I realllly wanna lean toward ram but I don't really know if that would be the issue as I'm not to experienced with troubleshooting starsector.

I can just backtrack to a station to fix it so nothing totally game breaking is happening.

(I was going to attach my log but apparently it was too large. That made me sad.)

9
Mods / Re: [0.95a] Console Commands v2021.04.10
« on: April 12, 2021, 08:14:39 AM »
He already did. Just open up help in console when your in game for the exact wordage.

10
Strange to see how one necromancer could bring a dead mod back.

There is straight up irony to that.

11
Has anyone had their traits disappear randomly from ships without warning? I can for some reason fix it by transferring the ship to storage, ( yeah the trait just comes back idk) and back but its still kinda weird.

Maybe im having ram issues? Its honestly confusing.

Edit: Agh, its caused by saving and reloading so its probably memory related. I assume anyway. And it only happens to the Diable Avionics shears too so i give up.

12
I've had 3 over the course of multiple playthroughs drop and ALL of them came from survey ships/motherships. Ruins, mines, and research stations never dropped them for me.

Edit: I have also had the story teller point me to some colony items so that should be a possible route if you got all the blueprints you wanted already.

13
Same feelings here wobby. This mod changed the game in absurd ways.

In other news I am extremely excited and filled with anticipation for its release. I could wait years and still be happy. The mods just that good.

14
General Discussion / Re: Welp, that sucked, ( Spoiler)
« on: April 04, 2021, 05:51:46 PM »
Ah, that makes sense. Wasn't sure so I wanted to ask.

15
General Discussion / Re: This officer spam from the AI has to stop
« on: April 04, 2021, 05:45:04 PM »
Mines actually hyper modded, and since you know more about the game then me by eight landslides its probably an issue with that then. Or maybe i'm mistaking a newly added mod* hullmod because I've had some low hull pirate ships tank a reaper.

Edit: * clarification

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