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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - sziklamester

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Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.13
« on: January 26, 2020, 12:16:01 PM »
Actually I haven't but once I will get into my pc I will try to replicate the issue. I only used 3 mod, the lazy lib, magic lib and the console commands.

- Okay, I get to my pc now and only shows in a small widow - Starsector 0.9a-RC10 / Fatal: index: 0, Size:0 - Check starsector.log for more info.

I didn't have the option to use the paste bin and it not saves what I copied there so I just share this link.

Hope you can open / read it.

Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.13
« on: January 25, 2020, 05:53:03 AM »
This mod looks pretty cool, but for unkown reasons the magic lib just crash the game so every mod what needs it sadly skippable by me.

Suggestions / Re: Crew Morale and Specialization
« on: September 21, 2019, 03:20:20 PM »
Actually Like this idea and it would be nice to have more specialization options and a deeper crew dynamics. Personally think rank up a crew and reach the elite status with them would be nice also would be nice to have five-ten types of crew also more type of soldiers. Not tested the ground combat yet in the game but something similar would be nice what have in master of orion 2.

I guess the devs wanted more fluid gameplay that's why this is simplified otherwise it would be more harder to achieve something. I personally would not mind because I like the harder games. Also promoting crew members into officers would be nice too like they reached enough experience or you just need officers for your ship so it will be given an option to hire some as officer.

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