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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Messages - BigBeans

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Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: November 18, 2022, 06:52:02 AM »
Download BSC

Changelog: BSC

Added Bogle-class light gunship.
Added Mosstrooper, non-pirate Marauder version, can only be found as Derelict ship or as rare bp.

Preybird has been resprited.
Bitzer Drone has a new sprite.
Marauder has been resprited.
Shalloch has been resprited.
Terringzean has had dark edge shading removed. Much brighter now.
Brigantine has had some minorish sprite changes.
Minor Sprite changes to Carynx
Minorish Sprite changes to Cassina

Removed Sorn, may return in the future.
Removed Mercer, has been replaced by Bogle-class.
Removed Condor (LC), was boring and had a crap sprite. Might replace with a Unique LC carrier later.

Renamed Dunsky to Tungustan
Fixed mistake that stopped Dunsky (Tungustan) from actually spawning.
Bitzer Drone Hull 150>160
Terringzean speed increased from 18>20 and acceleration increased from 10>12 as it still seems too slow to effectively engage other capitals.
Covetor Hitpoints from 4800(!!!) to 2400. Dunno why it had Destroyer-tier Hitpoints.
Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints.
Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380, speed 32.
Mudskip MkIII nerfed a bit, added Ill-Advised (Whoops) and Comp Storage, reduced base peak cr to 140 and fleet points changed to 4.
Maraka Missile hardpoint fixed.
Annihilator MLRS now has the same fire rate as medium Annihilator.

Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: October 25, 2022, 03:28:51 PM »
I feel silly for asking this but how do I find my error log? I recently tried to update this mod to 1.97 and when trying to load the game it kept crashing.

Did you solve this issue?

Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: September 21, 2022, 04:32:40 PM »
The Nadir and Dunsky are sleek and so well done, I love them already!

I'm glad you like them. They were gifts from Passwalker (Banano), he did like 70% of the work and I completed them.

Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: September 19, 2022, 12:39:29 PM »
Version 0.1.97


Should be Save Compatible with v0.1.96

0.1.97, Added Nadir, an explorer capital. (Thanks to Banano who did most of the sprite)
Added Dunsky, an artillery cruiser with a gravity beam (WIP effect) (Also Thanks to Banano who did most of the sprite)

Completely resprited Terringzean, Bitzer and Chrysaor. Smallish sprite changes to various other ships

Brigantine Floaters cleaned up.

Terringzean has had its stats buffed (Hull 28000, Armour 1950, Flux 24500, Flux Diss 980 and Max Speed 18) to try and make it more competitive against Paragon which it usually struggles to defeat.
Gallivanter speed buff to 110
Traveller shield arc to 70
Threave OP dropped by 20
Drudge OP increased by 5 to 135 as it has an extra small turret now.

Modding / Re: [0.95.1a] Domain Historical Society
« on: August 05, 2022, 06:00:18 PM »
Very cool faction. Very nice ships.

Have to drive home the point about dictatorships being bad and inefficient. How else would you know that if an indie space sim didn't teach you?

I mean they are??? Theres literally an ongoing high profile real life example if you need one lmao.

Nice Necro.

But no, a mod from nearly 10 years ago with dead links doesn't work.


How do I get this to work on the current version?

How is that relevent to Arma?


Any plans for more AA fighters? Super talon would be pog haha

Quartofel added the entire vanilla roster if you wanna check that out :) there's a few other submods on the OP as well. Btw, love your ship pack!

Ah, might have to make some of my own sprites for those to get them to match your AA fighters skins then. Though those submod fighters aren't quite the same as they're as weak as regular fighters just pilotable unlike your AA fighters which have better stats and unique loadouts.

Thanks Shoi, love your mech pack haha.

Any plans for more AA fighters? Super talon would be pog haha

Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: July 20, 2022, 02:37:51 AM »
Most likely there will be an apogee style capital next update. Probably an artillery heavy cruiser too.

Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: July 19, 2022, 03:30:46 PM »
I will probably do a midline capital and high tech capital (as capital ships are download getters) but I can’t promise they will be like what you suggest especially as there are ships added by other mods that fit what you want but I’ll try to keep the ideas in mind. No promises though.

Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: July 03, 2022, 05:29:39 PM »
Version 0.1.96


Save Compatible with v0.1.95, v0.1.95a and v0.1.95b

Changelog: 0.1.96, Added Chrysaor, an EMP destroyer. Resprited and changed the Traveller. Smallish sprite edits to Adventurer, Baldric Carnyx, Ignis and Fennec.

Bug Fixed, pirate Bitzer had a fighter bay, it doesn't anymore.

Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: June 03, 2022, 01:25:02 PM »
Hello BigBeans, i think price is not the only problem with BSC_Fennec(P) as i have started a new game with a bunch of mods included yours. And now all of sudden after several months in game i get a sudden CTD while in hyperspace due to said ship.

This is the crash log:
194500 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0006] not found on hull [BSC_Fennec(P)]
java.lang.RuntimeException: Slot id [WS0006] not found on hull [BSC_Fennec(P)]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
   at Source)
   at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)

Do you know how i can fix this error?

Redownload the mod, its been fixed.

Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: June 03, 2022, 03:58:50 AM »
Noted, I'll fix it next update. Must've slipped a decimal.

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