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News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - LordKhorne

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1
follow up to my earlier post, I poked in the files and I THINK the issue is the Essex only being a single fleet point in the ship.csv, by no means take my word as gospel as I am limited in my knowledge of how the AI composes fleets.

thank you for noticing that. I've corrected it for the next update coming out tomorrow night. essex's fleet points must have accidentally been swapped with the zubr.

2
to many security fleets to laggy 15 mega fleets is to much everything else is good maybe 2-3 fleets if you want it super defended
under what scenario did this happen?

3
added reverse engineering white list
removed Confucius' mild climent
added pollution to Maistre
changed 125mm shot color
added in 12 cm/45 10th Year Type
added in 14 cm/50 (5.5") 3rd Year Type
increased yamatos base speed to 27
added descriptionb daugnless
added description d4y
added description Nakajima B5N
added desription consitution

4
Modding / Re: [0.97a/0.96a] Vulpoids - Lost Project 0.9
« on: May 28, 2024, 11:57:52 PM »
will we be seeing other forms of bio-engineered life in the future?

5
Mods / Re: [0.97a]The Domain Reformed update #15 blood money
« on: May 11, 2024, 09:37:06 PM »
error on ronin.faction

ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector 0.97a\starsector-core\..\mods\Domain Reformed U15 (data/world/factions/Ronin.faction)
Duplicate key "hullmodSellFrequency"

I think it's fixed now

6
Mods / Re: [0.97a]The Domain Reformed update #15 blood money
« on: April 30, 2024, 06:26:51 PM »
finished Quad 330mm/50 Modèle gun
added mirfak (;
Added khomeini system
Added Justinian planet
Added takamori planet
Added Oshun planet
added new officer portraits
New Terra was renamed to Confucius
 redid Maistare conditions
changed black fleets office logo
PMCs are now hireable(please report any bugs)
reduces the cost of PMCs and the size of their fleets to combat
credit hotspot for ai art for new illustrations and portraits

7
Hey man whenever I have been trying out your mod and discovered that it will crash if you also have the mod dats alotta of ships and you try to change weapon groups.

8
please update to 0.97a

9
Mods / Re: [0.97a]The Domain Reformed update #14
« on: April 06, 2024, 05:38:42 PM »
reduced hp of modern fighters
added type 003
fixed  DR blueprint
added j-15 fighter
fixed lion class

10
update #13:
added Admiral Kuznetsov's class
added zubr class
added dreadnought class
added Quad 330mm/50 Modèle gun
added BL 12-inch Mk X
added three more pmcs ( not hirable by player yet)
changed Metternich star location

11
if I create a building that generates marines will that add to a planet's defence when it gets attacked?

12
Mods / Re: [0.97a]The Domain Reformed update #12 whiteskye updatre
« on: February 06, 2024, 11:35:58 PM »
update 12:
added Yi class goal variant
added whiteskye PMC
fixed gyrojet sound

13
hey man, I'm working on a PMC for my mod domain reformed. Mind if I have a look at your data.campaign.econ.industries.GMDA_CondHQ code?

14
hey man I love your mod but I got one problem with it. Why did you add a fighter?
("carriers":0,      # "the individualism often displayed by the so-called "fighter jocks" detracts from all working together to fulfill the Supreme Executor's Great Plan")

15
Mods / Re: [0.96]The Domain Reformed update #11 0.97a update
« on: February 03, 2024, 08:41:35 PM »
update:
added Yi class
0.97a update compatibility

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