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Modding / Re: [0.95a] Extra System Reloaded v.0.8.8
« on: June 12, 2022, 07:47:58 AM »
How do we change if the AI uses upgrades? Can't find it in the settings anywhere.
Starsector 0.96a is out! (05/05/23); Blog post: Wormholes and Sundry - Getting Around the Sector (08/31/23)
There are,SpoilerQuotejava.exe -server -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms512m -Xmx512m -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.2.jar -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=. com.fs.starfarer.StarfarerLauncher[close]
Save gets corrupted 10 minutes after starting it, and me aswell, have no clue where to start, the ship you start with is worse than garbage, there is nothing to fight for miles and you run out of fuel before you can get anywhere, guess i have to invest some serious time in this, if you can only get to the pirate system and then somehow not run out of supplies/money/fuel or die then you are set to roll with the big boys later on.
I asked for difficulty, i got plenty here.
( every time, save corrupts itself after like 10-15 minutes of playing, you have something fishy going on here.)
read... the.. OP... please...
Any opinions on the extended shield Nerf for neutrino? Any comments on the built in hull mod for neutrino ships? ( mostly is the autofire with these ships too good/not good enough?) I might give 2nd balance pass in 1.75 with the addition of the home system.
Any previews on what bigger things you're planning to add?Do you have any sort of timeline planned for what you're doing with the game?
Well, no specific timelines, but in the near-to-mid term the plan is:
1. Release 0.34a - main features are improved modding support and general usability (AI, UI, etc)
2. Flagship refit screen for 0.35a. Possibly with some kind of simple metagame around it to unlock stuff to equip, but don't hold me to that. The idea is not to spend much time on it as it's really tangential to the game proper (where the refit screen itself is absolutely core).
3. First implementation of "layer 2" (meta layer, travel layer, whatever you want to call it) for 0.36a. It will be very constrained and used as a base to continue adding layer 2 features on to in subsequent versions.I don't think you need any artificial rule on how often should patches get released.
Let it be an organic process, add stuff you guys wish to add, and when it achieves critical mass, release it.
Yeah, for sure. Just in some cases, its possible to plan things out so that releases are more frequent than if things were done in a different order. So I'll try to aim for that