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Topics - belone

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1
Not sure if a bug or not, but I've recorded it on a vanilla save file. The hauler arrived in my target system, but was flying backwards. Purely visual error though, everything else worked as intended. I'll upload the footage later today once I'm at my PC again.

2
Bug Reports & Support / Persean League weird interaction.
« on: February 13, 2024, 02:09:33 AM »
If you steal Kazeron's nanoforge (or, really, do anything else that's hostile) and then immediately after talk to the Persean League leader and accept the Persean League membership, you'll be instantly kicked out of the faction again if they're aware of your identity because the surrounding fleets around Kazeron regard you as hostile, which sets you to -50.

This could probably be fixed by him refusing to talk to you for a while after doing something hostile around Kazeron, or him giving you instant amnesty and cancelling out any past hostilities.

3
Suggestions / Have ships start with full combat readiness in simulations.
« on: February 03, 2024, 05:45:32 AM »
It happens pretty frequently for me that I purchase a new ship, outfit it, and then it starts the simulation shutting down and exploding because the ship doesn't have enough crew/CR.

4
Bug Reports & Support / Screen flickering in Starsector.
« on: January 27, 2024, 04:35:44 AM »
Whilst playing Starsector, my monitor experiences a slight amount of gamma flickering. This only happens when I have gsync enabled. Are there any fixes for this?

5
Lore, Fan Media & Fiction / How rich actually is the player character?
« on: February 12, 2022, 10:03:09 AM »
Something that has always been on my mind is how the player character must actually be an insanely rich individual, every crewmember gets paid 10cr per month, so does this mean that space captains are only extremely rich millionaires/billionaires?

6
Suggestions / Options slider for overmap music.
« on: August 06, 2021, 01:35:22 AM »
My suggestion is to add a seperate music slider for the music that plays while you're flying around in space, while the music is good it does get kind of jarring after a few hundred hours of gameplay, but I don't want to turn off the fleet encounter music since it is really good.

7
Suggestions / Make patrols team up for investigations.
« on: May 22, 2021, 09:11:46 AM »
When more than one patrol chases you and they're close to each other they should merge into one encounter just like combat ships.

Right now what happens is that if you deny the scan and cut the comms they'll instead make two seperate runs at you which means you lose double the reputation which is really frustrating.

8
Watch this video, it's pretty self-explanatory, I don't think this is intended behavior for them to go through the Shield.

https://streamable.com/sferix

9
Suggestions / Add seperate categories in the player hangar.
« on: April 17, 2021, 04:06:03 AM »
By dividing it into several hangar menus it would be easier to creat fleet loadout instead of having to throw all your ships into a single hangar.

10
This is very frustrating as it often leads to your AI Doom blowing up your friendly ships and at times even blowing up itself.

12
Suggestions / Make the AI Ziggy Motes deal EMP damage to phased ships.
« on: April 10, 2021, 11:02:05 AM »
Straight Forward suggestion, I find it that it's way too easy to defeat the Ziggy using a ship like the doom, when the Ziggy is by far the best ship in the game.

13
Straight forward suggestion, make the same pop up that appears when going through a jump point appear when you go trough a gate into a inhabitated system, it happened to me a few times that I forgot to turn my transponder on.

14
Suggestions / Remove this
« on: April 09, 2021, 12:42:16 PM »
Nevermind

15
General Discussion / 0 sensor profile isn't actually 0 sensor profile.
« on: April 07, 2021, 04:03:21 PM »
My fleet has enough phase ships that it's able to get to 0 sensor profile when flying without sustained burn, however patrol fleets are sill able to see them pretty easily, even with going dark.

If this isn't an intended feature, then I suspect that this is a bug with the sensor profile value going negative.

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