Some of these might be from simply not knowing how to play!
- Constantly running out of supplies either to lack of cargo space or not being able to catch anything. As soon as i go into cruisers i can't catch anything except the big fleets that overpower me.
- CR makes me wait after combat just to watch the CR bar fill back up, that leads into the first problem above where i spend too much supply and not being able to sustainably recover it.
- CR in combat - as soon as battle goes over the optimal performance timer i might aswel quit because i keep getting malfunctions. Yes i know CR is low but if i wait for CR to come back up i run out of supplies.
- Supply and fuel costs - too high? I can't affort to buy them all the time, maybe im just doing it wrong?
- Repairs + CR is too big of a supply hit, supply just evaporates.
- Can't see crew requirements while buying crew. When i buy a new ship i need to leave the shop screen and go into fleet screen to mouseover the ? icon and find the skeleton crew line in the messy list of the tooltip and then come back and calculate how much crew i need across all ships to get them all manned.
- Really need a better way to see crews on ships in space and shops.
- Can't zoom out far enough to be confortable. Need more zoom out.
- Can't unpause while looking at map in space. Need that allowed. <3
- In space when i go into inventory the bottom-left frames expand. Any way to keep these expanded outside of inventory screen?
- Text based pre- and post-battle manouvers (send salvate teams, pursue, etc...) are a bit awkward, would be nice to have some sort scheme or visual cue. Some coloured circles schematic or something?
-New sounds are awesome, tho it seems all sound the same somewhat, not much differentiation between different weapon types but maybe it's just me. overall awesome.
- Improved UI tho there's new problems with it. Overall greately improved.
Suggestions:- Tie CR to crew. Implement a "skeleton crew vs optimal crew" dial where CR is gained faster if the ship has optimal crew as opposed to skeleton crew. Crew rank also affects both the gain and maximum CR. Supplies should go to repairs and rearms.
-Add an Auto-Sort checkbox in inventory screens, would be sweet <3
- "Auto-fire" on shield, can't fire, manouver and turn the omni shield at the same time
Would be nice to let the AI turn the shield around to absorb the 20 missiles flying at me. I ALWAYS go for front shield + extended shield because i really don't like controlling the omni shield on top of the rest.
- Have you thought about a third crew type Engineer Crew; that doesn't count towards ship crew requirement (like marines) but work towards repairing/CR? What about having crew dependent on the hull, installed mods and equipment? Having a cruiser with fewer weapons or mods would require less crew?
- Have you thought about "Elite" ships that need higher crew requirements as opposed to their normal couterparts? Or anything similar.