Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - CedricO

Pages: [1]
1
Suggestions / Combat effectiveness
« on: November 22, 2015, 09:59:53 AM »
can we remove the whole "you've been fighting to long so now your ships is ***" deal? engaging 3 ships, massively outgunned, killed one by moving around, second one critically damaged and then the third one kills me cuz of random malfunctions ... for what reason? i dont get it. Shouldnt players be rewarded for using tactics instead of punished for taking to long? Not like its PvP where just trolling could be a problem....

2
General Discussion / Missles (what happened?)
« on: September 25, 2013, 03:14:34 PM »
Hey lads n ladies,

Am i the only one that noticed that most types of missles suddenly only have 3 ammo? Not entirely sure if that was deliberate or ... Cuz if it is permanent then whats the point in having missles you can only fire once and then its empty. Unless its like a massive dmg torpedo, wich they are not.

3
Suggestions / Ground combat
« on: December 16, 2012, 01:54:07 PM »
I was wondering, can we ever expect ground combat? I was thinking turn based and a little like sid meier's pirates (its uber uber simple) but even simple would be nice. :) Could also unlock a whole new ground combat lvl of traits to the game like generals (your already adding officers so its not a large leap)

4
Suggestions / Combining!
« on: February 19, 2012, 04:40:33 AM »
Am i the only one who has thought about combining this game and terraria? :) Starfarer for space, and alien worlds in a terraria explore/build style. :)

Pages: [1]