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Suggestions / Limitation on Repair on the Run
« on: January 27, 2013, 10:32:44 AM »
Everything, aside from fighters/bombers, should have a cap on how much hullpoints could be repaired "on the run". Lore wise it's more plausible that extensive repairs and refits require proper facility of some sort. Gameplay wise, such restriction should add proper tension to extensive voyages in hostile/unexplored space where such facilities would be much harder to come by. It would also add more of tie-in with combat to campaign mode, as mistakes made in combat would now have another layer of challenge to players in the campaign mode (as in, they need to find a facility to repair their ship to full strength.
I think the restriction should be about half of maximum HP of the ship. You can repair up to half of HP of the ship on the run, but the other half representing more core structural aspect of the ship, would require proper shipyard of sort.
Mobile shipyard that can handle full repair for frigates/destroyers would be cool too.
Maybe this should be restricted to "Ironman" mode but I think it would be proper mechanic for both modes.
Update: Thank you all for variety of feedbacks. To update my view on this suggestion, I'm still for the idea but I do see few problems with it and my thoughts on them.
1. Campaign is no where near done and there are too many unknown factors about it. True, but ship repair is pretty much functional now and I haven't seen any blog about upcoming major overhaul to it.
2. Balance between old/new tech ships. Never occurred in my mind before Wyvern mentioning it. Could be a huge issue. I certainly think it's a very valid point but it doesn't concern me too much because overall, ship balances can be made in many different venues like FP cost, ship cost, supply consumption, simple stat changes, etc.
3. What to do with armor (kind of related to 2)?
Current repair system is just too... good. IMO non-catastrophic combat damages should have far deeper impact than what they do now. It's true that in a more fleshed out campaign supplies could be so hard to come by that players will have to seriously think over that "suspend all repair" button. If so, that may just do it but I can't shake the feeling on how odd it is to repair a vehicle--that's built on technology that nobody in the known civilized society don't fully understand--to 100% functionality on the fly.
I think the restriction should be about half of maximum HP of the ship. You can repair up to half of HP of the ship on the run, but the other half representing more core structural aspect of the ship, would require proper shipyard of sort.
Mobile shipyard that can handle full repair for frigates/destroyers would be cool too.
Maybe this should be restricted to "Ironman" mode but I think it would be proper mechanic for both modes.
Update: Thank you all for variety of feedbacks. To update my view on this suggestion, I'm still for the idea but I do see few problems with it and my thoughts on them.
1. Campaign is no where near done and there are too many unknown factors about it. True, but ship repair is pretty much functional now and I haven't seen any blog about upcoming major overhaul to it.
2. Balance between old/new tech ships. Never occurred in my mind before Wyvern mentioning it. Could be a huge issue. I certainly think it's a very valid point but it doesn't concern me too much because overall, ship balances can be made in many different venues like FP cost, ship cost, supply consumption, simple stat changes, etc.
3. What to do with armor (kind of related to 2)?
Current repair system is just too... good. IMO non-catastrophic combat damages should have far deeper impact than what they do now. It's true that in a more fleshed out campaign supplies could be so hard to come by that players will have to seriously think over that "suspend all repair" button. If so, that may just do it but I can't shake the feeling on how odd it is to repair a vehicle--that's built on technology that nobody in the known civilized society don't fully understand--to 100% functionality on the fly.