Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - furl

Pages: [1]
1
General Discussion / The game became too hard
« on: April 06, 2021, 09:17:51 AM »
Just to clarify - I finished the story, defeated the Doritos (twice) and cleared a couple of high danger remnant systems.

I run a high tech fleet with Paragons, Odysseys, Dooms and Tempests with an occasional Heron/Afflictor.

My biggest problem is with enemy officers - not only they reduce your DP to 160 but they also greatly improve survivability of smaller ships and with carriers not nearly as strong as in the previous patch you can't get rid of them quickly. That way my capitals are always distracted and can't focus on larger ships. Smaller ships then surround my larger ships and I'm dead.

I also tried to focus on Tempests / Medusas rather than capitals, but to win I had to capture and hold all the map points which proved to be very difficult with late game fleets as they just moved to comm relay in one big deathball, I couldn't stop them, lost the point, they deployed more ships and overwhelmed my fleet.

So the strategy I came up with is to deploy Paragon to tank, Odyssey to flank, Doom to finish off and as many Tempests/Herons to distract smaller ships. This requires a lot of micromanagement but usually it works. The problem is - with all that effort I started avoiding fighting some enemies like factions' expedition fleets. One hegemony fleet spawned with 4 capitals and 21 officers, so it took me 3 tries before I beat it with 2 Paragons and 2 Herons.

So IMO the difficulty in the late game should be lowered to bring back the joy of putting together a very powerful end game fleet, because now even 3 S-mods and spoiler weapons are not enough to do it.


2
I took the exploration path

[attachment deleted by admin]

3
Bug Reports & Support / 0.95a extraction mission softlocks
« on: March 26, 2021, 01:56:53 PM »
I completed tutorial, took all galatian jobs, flew to jangala, visited a bar, contacted cadet and woman, declined a mission and there softlock happened

[attachment deleted by admin]

4
General Discussion / Best ships to use in pursuit auto-resolve?
« on: March 13, 2020, 04:59:46 AM »
So, what are your favorite ships to give your second-in-command to pursuit the enemy forces with in order to destroy most ships?

I found out that speed in this case is probably more important than firepower, and ships that have both (Wolf, Sunder, Odyssey) generally perform well.

Also, in my experience, sending all your fleet doesn't really improve your chances.

How do you decide what ships to send and how many?

Pages: [1]