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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Mycophobia

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Modding / [0.96/0.97] Galactic Constellate [Eng Translation]
« on: March 26, 2024, 12:23:11 AM »
Galactic Constellate
Starsector Mod by "When Can I Finish Pleiades"




A mid-high tech ship pack with eastern anime/game style unique ships
Dependencies:
Lazy Lib https://fractalsoftworks.com/forum/index.php?topic=5444.0
Magic Lib https://fractalsoftworks.com/forum/index.php?topic=25868.0
Graphic Lib https://fractalsoftworks.com/forum/index.php?topic=10982.0

Safe to add mid-save but cannot be removed. Unless specifically stated otherwise, update not save breaking. should work on 0.96 also with Mod Info edit

Preview of Ships
Spoiler
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The mod provides a list of High Value Bounty with unique ship rewards, explore and obtain unique ships with very unique combat style! Currently the white series focus on support drones and radical fighting style while the black series focus on steady pushes and ability to hold the line. Future update are planned to include further bonus that matches the gameplay style of each variants

This mod is inspired by the Chinese Mecha-Girl artist pixiv @Yato https://www.pixiv.net/users/9464363 , all work referenced have been done with the approval of the author.

Mod currently adds 5 HVB Missions that becomes available between level 5-10, find them in the Bounty Board Screen under intel.

Original Fossic Link:
https://www.fossic.org/thread-10883-1-1.html?_dsign=49299ec3

Screenshots and Ships In Action
Spoiler



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Credit:
Author: "When Can I Finish Pleiades" (Now that it is finished, their name may change and I will update accordingly  ;D)

Thanks to coding support from @cjy4312 @Kaoruzhumobaole @zyx @Ajimu @YuYukoari!

Thanks to art support from @Chang Le !

Translation and Localization:
Main Translation: Mycophobia
Thanks to Himemi for testing/coding question help

Debugging Note: Mod's prefix in game file is gr_ given the mod's old eng name before translation. If the ship's drone does not properly spawn during test mission, please reset the mission.

2
Mods / [0.96/0.97] Mimikko Assistants - V0.661 (English Translation)
« on: March 03, 2024, 10:24:33 PM »
Mimikko Assistants

Original Mod for Starsector by:
SAVEmedley and Simeng

0.96 Version


0.97 Mod Info Edit, not extensively tested but should work



Dependencies:
Lazy Lib https://fractalsoftworks.com/forum/index.php?topic=5444.0
Magic Lib https://fractalsoftworks.com/forum/index.php?topic=25868.0
Graphic Lib https://fractalsoftworks.com/forum/index.php?topic=10982.0
No known mod conflicts, but the unique admin can sometime be trained by the Industry Evolution Academies.

Safe to add mid-save but some unique salvage are generated at sector gen and will only be available in a new game.

If playing with Nexerelin, the randomized sector option will make most assistants unobtainable (it is fine to use Nex, there is a unique start to go with it, just avoid randomized sector)

Features

This mod adds 12 new officer and 4 admin based on characters from the Chinese virtual assistant app "Mimikko Assistants". Every character comes with their own unique skill,  small story line (sometime quests) and unique rewards for those story to spice up every captain's life in the sector.

Reward range from unique ships, ships with unique skin, and unique weapons, some of which comes with blue print for mass production.

There is a dorm in your colony in which you can further interact with your assistants and pick up quest/reward with story point when your relation with them grow to a certain point (this just increases passively overtime)

relation gain per month that can be edited in the "setting.json" under the mod folder if you think it is progressing too slowly.

There is a built-in officer cap increase for officer caps if you assign related assistants to ships (which are lost when they are no longer assigned):
Yurika+Nonona
Zero+Ariana
Momona+Nemuri+Kurumi
Kastuaria+Kastuariri
Miruku+Miruko

Goes without saying this is a very anime mod.

From the Author:
This Mod is a work of fanfiction and is to solely be used for personal enjoyment. It does not represent the official Mimikko Tech or anyone else's interpretation of the characters depicted, we should love all characters fairly.

Thanks to Xiaolinzi and Jiunian for their excellent art support.

Translation and Localization:
Mycophobia - Main Translation
Himemi - Translation, Coding help and Normal Maps

Given the amount of texts involved in this mod, there will be typos, weird phrasings and potentially some un-translated bits hiding here and there, please let me know if there is anything weird.

Guide on getting assistants
Spoiler
Momona - Get quest upon arriving at any planet, go to Galatia Academy to find her through contacts.

Alpha Zero - Found in abandoned terraforming station in Corvus

Ariana- After you have acquired Alpha Zero, pick up quest from the dorm on any of your colony, take a Alpha Core to Alpha Installation

Ruri - Interaction on Volturn

Kurumi - Interaction on your first colony

Maya - Interaction on your first colony with size greater th 5

Nemuri - In a cryopod within Tia System, after interaction return to colony dorm for interaction, then wait a month to pick her up at dorm.

Miruku/Miruko - Complete event in Eochu Bres

Nonona/Yurika - When player level is 10 or higher, interaction on player colony.

Suna - After Nonona's relation is 10 or higher, found her in a terran planet within the sector core.

Kastuariri and Kasutaria - After acquiring 8 other Mimikko Officiers

Xihe - After the player acquiring Ruri and a Colony, interaction on Nomios. There will be pirate attack after.

At certain relation level, you can interact with assistant at dorm to pick up rewards or additional quests.
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Spoiler for some unique ships and weapons in this mod
Spoiler




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Update Notes
v.05
Fixed Yurika Combat Chatter
Clarified various skill description to be more clear as to their effect.
Various minor typo fix.

v.06

General typo/TL polish
Corrected non functioning combat chatter for Zero/Miruko
Changed Jar name to avoid issue for Linux user
Fixing mimikko officer gender.
(Likely only works in new save, I also set combat chatter for Mimikko officer to apply on all gender so previous save should not be affected)

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