Now I don't mean just what skills are you going to pick, I mean how are you going to shape your character.
I already try to RP as much as I can, but I still save-scum much too often (this is beta, after all).
Anyway, plans:
- Primarily a trade character, although I can be a mercenary if I want to.
- I already have two Conquests, one of the giant superfreighter things, and two Dram-class tankers.
- Running a small country/federation/company.
- Maybe even building some sort of super-station?
- Primary money source is trade. That's what the Atlases are for.
- I eventually plan to have the following fleet composition:
--------2 Conquests (will describe loadouts farther down)
--------2 Atlas-class super-freighters (for cargo, Conquests don't have enough)
--------4 Phaeton-class tankers (or largest kind, whatever's available, also to carry fuel for all the ships)
After that, I really don't want to *** of the Independent Trade group. Heck, I'd like to be one of them.
I would like to keep out of Tri-Tach and Hegemony stuff, dealing only as necessary.
Both of them seem very power-hungry, which annoys me to no end.
The end result is a small group of far-out but very powerful space-traders who don't like dictatorship, but don't like anarchy.
Maybe I can even start my own group that can control everything.

Oh, and the loadouts.
Each line corresponds to one fire selection group.
Hullmods/flux distribution comes at the end.
Conquests:
------4 Mjolnir Cannons, 2 Phase beams, linked
------4 Pilum LRMs, linked
------4 Dual Flak Cannons, linked
------8 PD Lasers, linked
--Hullmods:
----Stabilized Shields
----Integrated Targeting Unit
--Flux Distribution:
----22 Vents
----0 Capacitors
The result is a stunningly independent capital ship that is fairly mobile and pounds through armor.
Mind you, you have to vent fairly often, but that's what the maneuvering jets are for.
Atlases:
------3 Vulcan Cannons
--Hullmods:
----Accelerated Shields
----Stabilized Shields
--Flux Distribution:
----0 Vents
----3 Capacitors
Why would you bother using this thing in combat with any loadout at all?
This would be an excellent candidate for the OP-to-Cargo suggestion.
Phaetons:
------4 Vulcan Cannons
--Hullmods:
----Accelerated Shields
----Stabilized Shields
--Flux Distribution:
----12 Vents
----0 Capacitors
To be entirely honest, I haven't actually even gotten one of these, as I don't want to *** off the Independent Trade guys.
Then again, why would you even want to use it in combat? It's full of highly explosive fuel.
If anyone gets a chance, please inform me as to where I can get one without annoying the Independent Trade group.
That said, I have no idea how the character skills will play out,
and they might be game-changing-ly different.
So, please give your suggestions or examples for role-playing, etc., etc., profit.