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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Kat

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I usually seem to end up with 3 Atlases, 2 Prometheuses, a Starliner, and one, maybe two, salvage rigs.

Rest of the fleet is the combat ships.

And I can still run out of cargo space after exploring and salvaging just a couple of star systems, if I find a derelict mining station or research outpost.  ???

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General Discussion / A couple questions about the non-player planets
« on: August 17, 2019, 11:48:19 AM »
Do the non-player planets ever grow larger in population ? Or add new industries ?

Been playing past couple days, and I've seen some planets show that they're at 100% growth, but do they ever go up a level ? Do they ever expand their industries ?

And do planets/stations ever change owner in the various wars that the factions fight ? I've seen one station change owner - the Derinkuyu Mining Station changed from being Pirate owned to Independent. But that's the only one I've seen change, and I'm not sure how or why it happened.

I've read a few threads in the forum here, about how colonisation is not exactly commonplace in the game setting, and a few complaints about how easy it is for a player to become larger than most factions.
My thought there would relate to the Domain cryoships that can be found - if a faction controls one of them, it should be possible to colonise a few worlds, with the millions of passengers aboard those old ships. Perhaps they should be a limited resource, such that only a few worlds can be populated before all surviving passengers are recovered and the ship is empty. Or thinking abstractly, and it would be possible to build tiny outposts with only a few (thousands) people living there, but making multi-million population densely inhabited planets is not possible.


Also, this game is already one of the best fun/money ratio games I've ever bought. It's pretty brilliant imo.

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